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Galactic Raiders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #149 | 3.130 | 3.500 |
FUN | #163 | 2.981 | 3.333 |
OVERALL | #176 | 2.981 | 3.333 |
THEME | #193 | 2.683 | 3.000 |
VISUALS | #202 | 2.832 | 3.167 |
AUDIO | #204 | 2.534 | 2.833 |
EASY TO GET INTO | #231 | 2.683 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Player respawns after 10 seconds.
What was the size of your team?
3
Please credit the resources that you used during the jam (if you used any)
We used assets from the following resources
Art from https://assetstore.unity.com/packages/2d/environments/2d-space-kit-27662
SFX from https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256
Music from Cyberpunk Music Pack by Scythuz
Audio Manager from https://assetstore.unity.com/packages/tools/audio/jacky-s-simple-audio-manager-176802
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://agile-aardvark.itch.io/
https://mitchkmiller.itch.io/
https://william-ritson.itch.io/
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Comments
Reminded me a bit of the game Armada for the dreamcast (in a good way!) This was fun and challenging trying to get near the planets -addictive intercepting the ships and collecting loot xD -awesome work! :D
Couldn't try the MP, but felt like a fun PVP / Multiplayer kind of game if you could get it going.
Game could convey a little better what the Goal is. Didn't realize I need to raid the bigger ships until I died 3 times.
Controlls are a bit floaty but fit the Theme of the game, and the extra actions give you good agency of your movement.
Sound and Art are decent but didn't really stand out to me.
Thank you for playing! And appreciate the feedback :)
Really cool ! i like the fact that this is not really a shmup but more of a free range movement game and that you can control your shields manually to save power for when really needed, also real nice that this has multiplayer support :o
The only issue i have are the movement controls, don't get me wrong they're not bad, i just think that with the type of movement you made i feel it would be better to be able to aim and move separately twin stick style for controller and with the mouse on keyboard.
Other than that it was fun raiding these cargo ships for some spaceloot :p
Good job to the team !
Thank you for playing! And appreciate the feedback :)
No problem always try to detail my impressions on a game when i rate :)