The Graphics and Style are delightfully weird - but the controlls feel a bit sluggish and I think I just got eaten by a 4-Dimensional Space Sphincter - how do I rate this?
Nahro1001
Creator of
Recent community posts
I really liked this one! I played another Visual Novel x Bullet Game - and both of you had such a unique Take on the Crossover. Your theme of unfocusedness and lack of attention was so well conveyed by the Game Play, and the VA aspect went so hand in hand with everything else.
There is not much to complain about for me - great execution a shame not more people rated this yet!
This game is so weird and uncanny in a good way. I couldn't get too far because its too difficult for me - but those little bits of story intrigue me. That overworld thing is really creative. The Artstyle is lovely but weird in a good way and the game is moody as hell. I like the sound being as pixely as the art style - I (personally) would love an easier mode thoughso I can see where the story is going.
Also without you I wouldn't have known about this jam - so thanks for that!
The Graphics are crisp, controlls feel good. I like the Rogue-Like Elements and the Upgrade System by leaving enemies alive.
But the game lacks a bit in the conveiance department for me. I did not know what each upgrade does - or if I wouldn't have read the Page, I would not even have known that they exist (or that I get damaged when clearing the room - or not clear it.)
Soundeffects would also greatly increase the enjoyment to "Love" the sh*t out of your enemies ;)
We played your game on Stream, you can check out the VOD if you like:
https://www.twitch.tv/nahro1001
Gorgeous Pixel Art - cool visual Story Telling with the Skyship-City. Enemies looked fun as well. Controlled well, but the Weapon Changing theme could have used some kind of indicator when it changes the weapon. But every weapon felt unique to play with. SOme SE and the Music were hit or miss - but overall a great experience.
Man 13 years and doing a Game Jam Game in UNity in 10 hours. Mad Respect. I like the pixel art, the Sound was quite okay. It was not that obvious you could move out of the room to get to the next "level" - but the Moving Controlls felt good, and shooting Covid was a lot of fun. Keep at it, you can be proud of this one.
Sprites and Graphics are crisp and nice. Controlls feel smooth.
Some Bullet Patterns appear to be undodgeable for the size of the player object - would feel better if I was smaller and could weave through this beautifully made patterns.
Sound is missing - which make the whole experience a lil hollow in Game Feel.
Like the Visuals. The Patterns were trippy and weird but not overly difficult. Sound was ok but nothing really stood out too me. Very Solid.
Biggest Issue I had was that the Theme of 10 Secs kinda worked against it. It kinde disconnected me to wait that long to do the only proactive action (aside from moving) - I think with a shorter recharge the game would overall flow better.
The Game looks really cool, controlls are crips, I like the dynamic camera movements - the showing the player what he's about to get into before zooming into it and give the player a good look at the action.
The Corpses of former Circles splattering the BG is a nice touch. And it was really fun to play this one
This whole game looks and plays amazing. I love the Theme Incorporation fo 10 second hyperdrive being both kinda a lifeline and a power up - but also that you get encouraged to use it more to power up your shooting.
Is the Soundtrack somewhere on youtube? Cause it SLAMS!
Only gripe: Some projectiles fade in with the background a little, and make it hard to avoid them or even realise they are bad.
Spritework is real cute, controlls work well. Teh Collission appears very leanient and you can dodge between bullets. A bit to hard for me (but I suck at Bullet Hells!) - biggest gripe: No soundeffects, no BGM also no player Feedback when he dies. Those two things make the game feel a bit hollow and unfinished.
Damn I am blown away - from all the Games I played today this is my favourite so far and for me personally a Top contender in this jam.
The Sounddesign together with the Controlls and Visuals create something that put you in the flow immediatly and hook you to go further.
Whished I could finish that game on Stream - but it was allready so late today - definitly gonna play it all the through tomorrow.
All the best to you - hope you place high!
Only gripe: The Dash Powerup appeared like a world decoration and I didn't pick it up - highlighting it as something to be picked up might have helped me xD!
I liked the Level Design very - had a good intro/drop in to what the game is about.
I did not finish the game yet - the shortness was more refering to the 10 second timer for the power ups - which seemed a bit short to keep going for me. But yeah really curious what comes of this. I played it on stream - so if you are interested in the VOD:
twitch.tv/nahro1001
1 START THE COOKIES ARE A LIE!!!
But in serious:
The Visuals are crisp, the bloom is bloomy. The Auto-shooting was cool, so I could focus more on not dying as I suck at bullet hells.
Music wasn't my style but thats very subjective. Would have loved more SE feedback from Enemies and getting hit. Also I felt the collission was bit of. I felt I got hit by things that I actually avoided.
Couldn't try the MP, but felt like a fun PVP / Multiplayer kind of game if you could get it going.
Game could convey a little better what the Goal is. Didn't realize I need to raid the bigger ships until I died 3 times.
Controlls are a bit floaty but fit the Theme of the game, and the extra actions give you good agency of your movement.
Sound and Art are decent but didn't really stand out to me.
I like weird Genre Fusions and A Bullet Hell meeting a Visual Novel sounds weird and disconnected at first - but this was really well meshed together. Cool Soundeffects. Smooth gameplay, a simple story but told very well - and aided by the gameplay.
Art is a bit rough around the edges, but overall the game really suprised me. Give it a go!