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Nahro1001

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A member registered Feb 20, 2020 · View creator page →

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The Graphics and Style are delightfully weird - but the controlls feel a bit sluggish and I think I just got eaten by a 4-Dimensional Space Sphincter - how do I rate this? 

I really liked this one! I played another Visual Novel x Bullet Game - and both of you had such a unique Take on the Crossover. Your theme of unfocusedness and lack of attention was so well conveyed by the Game Play, and the VA aspect went so hand in hand with everything else.

There is not much to complain about for me - great execution a shame not more people rated this yet!

I love games that have 1 Mechanic and do it well. Simple Graphics but with lots of fun playing with the bouncy mechanics. Looks good, feels good to play. Would be "perfect" if it had sound. real cool take on creating your own bullet hell!

This game is so weird and uncanny in a good way. I couldn't get too far because its too difficult for me - but those little bits of story intrigue me. That overworld thing is really creative. The Artstyle is lovely but weird in a good way and the game is moody as hell. I like the sound being as pixely as the art style - I (personally) would love an easier mode thoughso I can see where the story is going.

Also without you I wouldn't have known about this jam - so thanks for that!

The Graphics are crisp, controlls feel good. I like the Rogue-Like Elements and the Upgrade System by leaving enemies alive.
But the game lacks a bit in the conveiance department for me. I did not know what each upgrade does - or if I wouldn't have read the Page, I would not even have known that they exist (or that I get damaged when clearing the room - or not clear it.)
Soundeffects would also greatly increase the enjoyment to "Love" the sh*t out of your enemies ;)

We played your game on Stream, you can check out the VOD if you like:
https://www.twitch.tv/nahro1001

Gorgeous Pixel Art - cool visual Story Telling with the Skyship-City. Enemies looked fun as well. Controlled well, but the Weapon Changing theme could have used some kind of indicator when it changes the weapon. But every weapon felt unique to play with. SOme SE and the Music were hit or miss - but overall a great experience.

Man 13 years and doing a Game Jam Game in UNity in 10 hours. Mad Respect. I like the pixel art, the Sound was quite okay. It was not that obvious you could move out of the room to get to the next "level" - but the Moving Controlls felt good, and shooting Covid was a lot of fun. Keep at it, you can be proud of this one.

Great Art Style. Super Creative to take the Horroscope as the basis for bosses. The Patterns looked flashy and grogeous but were not to challanging. 
Moving felt okay - but if you commit to long to moving around you start to speed up harshly and that felt a bit off.

Great Art Style. Super Creative to take the Horroscope as the basis for bosses. The Patterns looked flashy and grogeous but were not to challanging. 
Moving felt okay - but if you commit to long to moving around you start to speed up harshly and that felt a bit off.

Controlls felt good - creative art style and cool crossover of a plattformer and a bullet hell. Neat! But I had no sound :(

Graphics are clean nice, Epic Music is a bit too Epic for my taste - but all SE are satisfying. The Gameplay is float but that only heightens the fun - really cool idea and whell made.

Sprites and Graphics are crisp and nice. Controlls feel smooth. 
Some Bullet Patterns appear to be undodgeable for the size of the player object - would feel better if I was smaller and could weave through this beautifully made patterns.
Sound is missing - which make the whole experience a lil hollow in Game Feel.

Uhm...huh...well...I am confused? But I am having fun. The Art Style is weird and moody but gorgeous. The Voxel Cat is cute. But I don't understand the game at all. Great game 5/5

The Visuals were really cool and moody. The Flame looked cute. The Bubble seemed sad and just wanted a friend....
The projectiles were a little hard to see.

I liked the upgrade system but the Jumping mechanic feels a bit to stiff and I couldn't really get into the game.

Like the Visuals. The Patterns were trippy and weird but not overly difficult. Sound was ok but nothing really stood out too me. Very Solid.

Biggest Issue I had was that the Theme of 10 Secs kinda worked against it. It kinde disconnected me to wait that long to do the only proactive action (aside from moving) - I think with a shorter recharge the game would overall flow better.

The Game looks really cool, controlls are crips, I like the dynamic camera movements - the showing the player what he's about to get into before zooming into it and give the player a good look at the action.
The Corpses of former Circles splattering the BG is a nice touch. And it was really fun to play this one

This whole game looks and plays amazing. I love the Theme Incorporation fo 10 second hyperdrive being both kinda a lifeline and a power up - but also that you get encouraged to use it more to power up your shooting.
Is the Soundtrack somewhere on youtube? Cause it SLAMS!
Only gripe: Some projectiles fade in with the background a little, and make it hard to avoid them or even realise they are bad.

Spritework is real cute, controlls work well. Teh Collission appears very leanient and you can dodge between bullets. A bit to hard for me (but I suck at Bullet Hells!) - biggest gripe: No soundeffects, no BGM also no player Feedback when he dies. Those two things make the game feel a bit hollow and unfinished.

Damn I am blown away - from all the Games I played today this is my favourite so far and for me personally a Top contender in this jam.
The Sounddesign together with the Controlls and Visuals create something that put you in the flow immediatly and hook you to go further.
Whished I could finish that game on Stream - but it was allready so late today - definitly gonna play it all the through tomorrow.
All the best to you - hope you place high!
Only gripe: The Dash Powerup appeared like a world decoration and I didn't pick it up - highlighting it as something to be picked up might have helped me xD!

I liked the Level Design very - had a good intro/drop in to what the game is about.
I did not finish the game yet - the shortness was more refering to the 10 second timer for the power ups - which seemed a bit short to keep going for me. But yeah really curious what comes of this. I played it on stream - so if you are interested in the VOD:
twitch.tv/nahro1001 

1 START THE COOKIES ARE A LIE!!!

But in serious:
The Visuals are crisp, the bloom is bloomy. The Auto-shooting was cool, so I could focus more on not dying as I suck at bullet hells.
Music wasn't my style but thats very subjective. Would have loved more SE feedback from Enemies and getting hit. Also I felt the collission was bit of. I felt I got hit by things that I actually avoided.

Played it after Reading Moon9Rabbit was traumatized by it. Weird but Simple Game. The Animations and Pixelart were super cute - which juxtaposed the...trauma...

Collissions bouncing of off walls was a bit off though.

Loved the Visuals of projectiles and the Ghosts. Shooting the Gun felt punchy and nice. Moving Controlls were smooth. Second Level felt a bit repetetive with the long hallways. Smallest nitpick: Text scrolls to slow. But that Bitspeech gives it a nice touch and feel.

Couldn't try the  MP, but felt like a fun PVP / Multiplayer kind of game if you could get it going.
Game could convey a little better what the Goal is. Didn't realize I need to raid the bigger ships until I died 3 times.
Controlls are a bit floaty but fit the Theme of the game, and the extra actions give you good agency of your movement.
Sound and Art are decent but didn't really stand out to me.

I like weird Genre Fusions and A Bullet Hell meeting a Visual Novel sounds weird and disconnected at first - but this was really well meshed together. Cool Soundeffects. Smooth gameplay, a simple story but told very well - and aided by the gameplay.
Art is a bit rough around the edges, but overall the game really suprised me. Give it a go!

Music is a bit rough, also very overcompressed. Shooting and hitting enemies does not give much player feedback (no sounds, no animation, no blinking). Controlls feel a bit floaty and the bird fells "heavy" to controll.
But the sprite work is colorful and cute and drew me into the game!

This was really fun to play. Controlls feels good, the setting creative, the visuals coherent and really well made. The Power-Up Juggling is fun, maybe a bit to short for me (though you kept to the Theme with that one well!). Hope you get far!

Missing a clear tutorial of what I am supposed to do in the beginning. Once it clicked it aaaaaal made more sense and felt so good solving stuff.

Your Controlls unfortunately are broken after a slowdown - maybe a easy bug to fix but a little furstrating.

Reminded me of old Newgrounds Flashgames. The Sweeping mechanic could be a bit smoother so you can swish swoosh more. Also directing enemies to the pit was kind of cumbersome with the slow sweeps without controll of direction.
Idea and Art Style is super charming and very funny - enjoyed this one!

Art Style is cute, but the color choices could use some work. The tiny red bullets on green grass were hard to see -also the Text was kinda fading into things.
Boss Design were cute, I had no sound though - so the game felt a little empty.

Shooting feels good, the mood and atmosphere is great, OST is incredeble - interesting coorporation of the theme. Only thing: SE could be more present and better player feedback when you get hit.

Controlls are a bit much if you play for the first time, but the floatyness is probably intended. I love your Pixel Art - and the Music fits well. And the Transition from Earth to Space is Smooth AF

Great Controlls, Smacking things is super fun. The BGM is a BANGER, but unfortunately it drowns out the other sounds a bit too much for me. The Background Image could have used a bit more love maybe as well.

Great Controlls, Smacking things is super fun. The BGM is a BANGER, but unfortunately it drowns out the other sounds a bit too much for me. The Background Image could have used a bit more love maybe as well.

Smooth Controlls, interesting Game Loop. INcorporates 10 Seconds well. And I love the Pixely Shape Sprites :D

Smooth Controlls, simple but well polished graphics. Loosely incroporated the Theme but damn its polished as heck!