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ATTACK_PATTRN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVITY | #4 | 3.175 | 3.667 |
FUN | #8 | 2.887 | 3.333 |
FUNCTIONALITY | #9 | 3.175 | 3.667 |
AUDIO | #11 | 2.021 | 2.333 |
THEME | #11 | 2.021 | 2.333 |
VISUALS | #12 | 2.309 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice submission. Though it has nothing to do with time I really enjoyed this game. I feel like if you build onto this it could become a challenging strategy game. Thanks for spicing things up a bit.
Thanks for playing and I'm glad you had fun. I was thinking of ways that it could adhere to the theme while adding a little twist of another genre in there. Though it's not really bullet hell-y as I'd like but the number of bullets had to be drawn in to make it challenging. I have some ideas for a follow up at some point, but for now I'm focusing on expanding my engine before tackling something a little more serious.
This was take on bullet hell I've never really seen before and the third level was satisfying to figure out with some room for creativity. The entry was short and sweet but I think this one is worth considering expanding on because with some new mechanics and player types this could turn into a really awesome puzzle game.
Thanks for the feedback!
I feel the same way, there were 4 levels planned originally. With the final level being with Teleporter Tom who will teleport instead of moving, with the cooldown between teleports being determined by how far they had to teleport. I might flesh this out into a more complete game, I was saying on Twitter, that it might make a fun mobile toilet game as well as a fun PC game.
In fact Tom's level is still in the game, though the AI isn't working properly so I had to cut it last minute - since the submission time was 04:00 my time and I needed to sleep.