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Trigger Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 4.053 | 4.053 |
Overall | #21 | 3.705 | 3.705 |
Visuals | #26 | 4.158 | 4.158 |
Gameplay | #27 | 3.579 | 3.579 |
Technical | #32 | 3.421 | 3.421 |
Creativity | #84 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
No
Didn't create own audio
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Comments
Very "I Wanna Be the Guy". Which isn't entirely good, because a lot of these levels feel like they've been lifted from there. The ones that were original were clever though.
However the Wall of Death stage glitched out on me. The curved bottom of one of the platforms sank me into the ground. (I was checking to see if it was a trick) During my last attempt the wall broke through the stages and caused me to be in a constant loop of spawning and dying. Might have happened because I walked back a couple of times.
I wanna cry
I like this game. The level design is awesome fun. Though it token me 5 min to get into the third room, I have much fun with it. I love this little cute guy when he/she is running waing his/her arms.
I don't have enough skills to get to the end but I really like the concept, very well done, congratulations!
I can't get past the second room. :-(
I am so bad
I thought this was just going to frustrate me because I get frustrated at difficult games really easily, but it was pretty funny and clever. There were only two parts that I thought held it back. Clapham station made you wait either a little while or a long time after you died for the platform to come back and give you another try. The waiting absolutely killed it for me and I almost gave up after I died 6+ times on that part. The other part was Wall of Death because it was just a really tight platforming section so I spent a lot of time exploring and dying because I was looking for a cheesey solution, not expecting actual hard platforming.
Other than that, this was great. The really quick retries and squeaky sound effects really tamed down the frustration and edged it further into humorous.
I remember...This reminds me of Trap Adventure 2! Loved the music on that and the SFX REALLY holds the game together!
The controls are snappily perfect, something I always look for in a platformer!!
Marvellous job :D
Bruh thats the game I was trying to remember XD
This game was unforgivable,but not in a bad way, for all of the jokes and stunts it pulled on me, but it was honestly funny and really made me feel I was in a jokehouse. The SFX fit this game so well, the controls were responsive, and the music was amazing.
This game REALLY reminds me of a game lots of Youtubers such as PewDiePie played back then that had all these triggers and trolls, but I really forgot the name. If this game was inspired from that game I think you were trying to make, amazing job on that.
I'm not sure if I reached the end, when the title level said De Es Machina I think, but overall, this was a really amazing and tricky game experience!
Also, thank you for the high amount of checkpoints. That other game I'm still trying to think of was ruthless with them.