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Cubasic Experiment - Jam Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #76 | 3.000 | 3.000 |
Visuals | #114 | 2.973 | 2.973 |
Technical | #139 | 2.297 | 2.297 |
Overall | #144 | 2.400 | 2.400 |
Creativity | #150 | 2.486 | 2.486 |
Audio | #184 | 1.243 | 1.243 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
Have Fun.
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
No
This game does not follow the optional theme
Original Art
Yes
Created own art
Original Audio
No
Didn't create own audio
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Comments
The cube kinda gets stuck once in a while which can be quite irritating considering the main component of it is platforming.
Very nice little game for having been made in four days! I wish it had some nice little song on loop so I could jump and dash to it! The controls are a bit clunky but it's still an enjoyable game! Great job!
Cool concept, fun narrative, very simple and understandable. Nice touch with the dust particles when jumping, too. But I also had a similar problem where my cube's movement would get stuck in place sometimes and I'd have to jump to resolve it. I also don't know if it's my computer or not, but the framerate felt kind of choppy.
The sticking problem is gonna destroy me isn't it, lol, but Yes the framerate issue was on your PC i think. Sorry, I did not get much time for optimization.
Cool concept, fun narrative, very simple and understandable. Nice touch with the dust particles when jumping, too. But I also had a similar problem where my cube's movement would get stuck in place sometimes and I'd have to jump to resolve it. I also don't know if it's my computer or not, but the framerate felt kind of choppy.
nice game, it could use some retro Sound effect.
I liked the gameplay feel and the constraints on the controls.
good work.
From what I could tell, the movement worked really well but getting stuck on the environment made it much more difficult than it needed to be. I found myself just jumping around like a maniac to avoid getting stuck and having it throw off my platforming.
Didn’t care for the glow effect. Made it look like someone smeared vaseline all over my screen.
The camera movement was a bit wonky. Sometimes it worked (like falling down the pit made it feel more dramatic) but at the same time it felt very claustrophobic.
Overall, not a bad game.
I liked the mechanics of the jumps, but I don't know if the problem is mine, but sometimes my cube gets stuck in place when I press the keys. Too bad there are no sounds. Otherwise the look is good, simplistic but very good. A bit short though, one or two more levels would have been nice. Congratulations for your game
Interesting concept, I enjoyed the premise of the game but kept getting stuck on the environment. The display window also seemed to be oddly sized with some of the tutorial text getting cut off.
Other then that this is a solid game, movement felt great and I had fun with it!
Really could've used some music and simple sound fx to liven it up a bit. But it's good that the work you put in, you put into the movement because that's working really well :)
Great game! I loved the mechanics, and I really liked the look of it, too. As others have pointed out, I did get stuck a couple of time trying to just move forward. Still, conceptually and mechanically I really enjoyed it!
I guess you could add at least a soundtrack and a sound effect on the player. Cool game.
Some cool ideas there, and a nice aesthetic to the whole game :)
Like the others, I did get stuck a few times and got caught out by the camera suddenly revealing a death fall! But I had fun and was enjoyable enough to stick with it!
The game is fun, though I agree with other comment that said that the cube gets stuck very often and that's frustrating.
Also, I would bet your game doesn't fit in Rule A, because the glare produces grey colors.
However, the game is pretty good for only 4 days of work :)
Yeah, the tilemap really backstabbed me this time, and you guys have helped out a TON. I'll get round' to fixing that. Also the core colors of the game are still B&W it's just as the bloom fades out, that little section makes the grey, which is out of my control.
:D
but you could've... not used bloom ;) there's a glitch in my title screen which shows a shade of gray so I'm also hiding from the FFFFFF/000000 police
Pretty fun, But it ended really fast, maybe more levels and some music could have helped :)
Cool game, but I would add music!
Hey. I have some feedback on your game.
Firstly, I'd like to say I really like the dash.
Secondly, why is there an invisible wall on the tutorial? Couldn't you just have used a normal, visible wall?
Thirdly, in the tutorial it said that I should use the keys to move, even though I can also use AD. IMO you should have also put an A and a D symbol.
Furthermore, sometimes I keep getting stuck at nothing. Like, I'm just walking and randomly get stuck? Is that some Unity Tilemap shenanigans? If so, I understand why that happens, as it also happened to me.
Lastly, WebGL games don't need a QUIT button, and music and SFXs would be nice.
I beat the game anyway though.
Yes! Unfortunately, TILEMAP screwed my movement over! I did not have time to fix it, as I had other work to catch up on.
Love the feedback and thanks :D
I like the boom/glow effect you added. I wasn't fond of the camera moving for me back and forth. There was some control, move to the right bug. If I went back and forth between two camera moving spots, I couldn't move right anymore without jumping first. The jumping and dashing was cool.
This game was short, but entertaining at the same time! I really wished there was more to do because the Celeste movements you implemented was really spot on here.
One thing I noticed for me though were the dialogue wasn't properly centered in the middle.
Other than that, awesome job on this demo of a game. Hopefully I do get to see a full version of it.
Great Job..I really missed the audio in the game...But I don't know if the game doesn't has sounds or it's a bug to be fixed. Anyway, it has nice gameplay and interactivity...
When you have time, play my game too: https://kamo-art.itch.io/the-dark-memories-of-a-blind-past - (WebGL version)
https://kamo-art.itch.io/darkmemories-blindpast-wbuild - (Windows Build - more fixes in comparison with WebGL build)