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Fire Society's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #50 | 3.212 | 3.800 |
Creativity | #53 | 3.550 | 4.200 |
Visuals | #65 | 3.550 | 4.200 |
Overall | #74 | 3.110 | 3.680 |
Audio | #99 | 2.704 | 3.200 |
Gameplay | #122 | 2.535 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
Fire Society is a Multiplayer game, we added some simple A.I if people couldn't get online. Most of the art was made by our team with some assets coming from the Unreal store . We rushed the heck out of this, most of the game was built within the last 24 hours of the Jam. But i'm very proud of our team and our submission and we hope everyone enjoys playing!.
Rule
Rule B
Only used the colors in the greyscale
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
Yes
Created own audio
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Comments
I was not able to test in multiplayer mode, I tested it solo. And take in mind that my review is a review by a 2d retrogamer born in the 80s. I noticed an interesting experiment with the Unreal Engine. Although I think the complex concept was not well executed even in game design (why the ‘out of gas’ by the torches kills the cultistis? - it was a very arcade empty solution), nor in art direction (including the weak experience with audio). The base of the game was not well built. Nevertheless it was a giant self-challenge, I felt it! Congratulations for your bravery!
I quite like this approach to the battle royale type of deal, it's a fun limited experience only really hindered by the aiming the torch feeling a little weird to control gameplay wise at least, I think one of my favourite things is how the less people alive the darker it becomes until it's more a game of hide and seek than tag.
I can only imagine that if you had more than the final 24 hours what it could be like, definitely worth looking into a post jam update!
Hello nice multiplayer, i tried with 2 instances of the game in localhost seems to work fine (no desync). You should put in the description the used port for player to be able opening their port and try the game over the internet. I will also try to have an other player in local network to really play it ^^
I've also done a multiplayer game i know it's ambitious ^^
Don't hesitate to try mine ;)
That is a good idea! We should've put the port in the description. Also, i will try your game!
This was very ambitious indeed. The visuals were impressive and it seemed like it was a cool concept. I couldn't manage to host, so I just played practice. I just, don't understand how to win? Or why I died, actually. Nothing was really clear.
The meter at the top of the screen is your torch meter, and when your torch goes out, your head explodes. I'm not sure if this is explained anywhere lol. Thank you for playing!