I was not able to test in multiplayer mode, I tested it solo. And take in mind that my review is a review by a 2d retrogamer born in the 80s. I noticed an interesting experiment with the Unreal Engine. Although I think the complex concept was not well executed even in game design (why the ‘out of gas’ by the torches kills the cultistis? - it was a very arcade empty solution), nor in art direction (including the weak experience with audio). The base of the game was not well built. Nevertheless it was a giant self-challenge, I felt it! Congratulations for your bravery!
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Fire Society's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #50 | 3.212 | 3.800 |
Creativity | #53 | 3.550 | 4.200 |
Visuals | #65 | 3.550 | 4.200 |
Overall | #74 | 3.110 | 3.680 |
Audio | #99 | 2.704 | 3.200 |
Gameplay | #122 | 2.535 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
Fire Society is a Multiplayer game, we added some simple A.I if people couldn't get online. Most of the art was made by our team with some assets coming from the Unreal store . We rushed the heck out of this, most of the game was built within the last 24 hours of the Jam. But i'm very proud of our team and our submission and we hope everyone enjoys playing!.
Rule
Rule B
Only used the colors in the greyscale
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
Yes
Created own audio
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