Play gaem
Timewise: 7 Days with Edward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #73 | 3.402 | 4.500 |
Audio | #75 | 3.024 | 4.000 |
Overall | #128 | 2.608 | 3.450 |
Technical | #141 | 2.268 | 3.000 |
Gameplay | #155 | 2.079 | 2.750 |
Creativity | #169 | 2.268 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
1-bit is kewl <3
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
No
Didn't create own audio
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Comments
I like the visuals (character and environment), and the U.I. looked fine for the most part.
I didn't really get what I was supposed to do, at first. The U.I., for listing the stuff I had to do for the day was confusing as well, as I didn't know which item was what between the T.V. and the computer. Other than that, I didn't find it interesting to do the same exact tasks for each in-game day. Maybe you should of focused on one day (instead of seven), and have the player do a list of tasks that must be completed in a certain amount of time.
If you don't mind me asking, but what did you want your game to be?
I agree that the difficulty curve of the game was too easy and I didn't place enough information in the tutorial on how the gameplay exactly works. The final concept that I wanted for the game was that its difficulty is progressive, that is why there are seven days, there were also supposed to be mechanics like automatically decrementing the time when the player doesn't move or do a task within given seconds. For the list of tasks, I had an initial idea that tasks randomly pop into the To-do so the player wouldn't expect the number of tasks in a certain day, and another is that there was supposed to be a given count of total tasks so even if the task types are random, it never goes more or less than the given count. I could've probably implemented all of these but as I was finalizing the project I was way too pressured to re-adjust some aspects. But yeah, that sums up what the game was supposed to be. :D
I enjoyed this! :D Gotta love playing a game that tells you you're being productive! :D I also got confused at the beginning but I soon worked it out. I was hoping for some harder puzzles where I really had to work out the order, but I also just kinda enjoyed just getting through my day haha, the moral seems to be "just chill out, don't rush, it'll be fine" which I appreciate! The end music in particular is great, and I lovve the artwork. Great stuff! :D
Thanks buddy! :D The difficulty curve indeed could've used more tweaks, but I guess I was too generous that time haha :P
This was pretty neat. I was really confused at first because I didn't know what I was supposed to do, so I kept "getting burnt out". I didn't realize I had to keep my happiness up and do the listed tasks. It became really easy after that because half the listed things usually restored happiness as well. The pixel art was really cool. It looked very nice.
Thanks bro. That was something I forgot to put in the tutorial(it was included in the description instead), but figuring it out does make everything extremely easy. :D