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(+1)

I like the visuals (character and environment), and the U.I. looked fine for the most part.

I didn't really get what I was supposed to do, at first. The U.I., for listing the stuff I had to do for the day was confusing as well, as I didn't  know which item was what between the T.V. and the computer. Other than that, I didn't find it interesting to do the same exact tasks for each in-game day. Maybe you should of focused on one day (instead of seven), and have the player do a list of tasks that must be completed in a certain amount of time.

If you don't mind me asking, but what did you want your game to be?

I agree that the difficulty curve of the game was too easy and I didn't place enough information in the tutorial on how the gameplay exactly works. The final concept that I wanted for the game was that its difficulty is progressive, that is why there are seven days, there were also supposed to be mechanics like automatically decrementing the time when the player doesn't move or do a task within given seconds. For the list of tasks, I had an initial idea that tasks randomly pop into the To-do so the player wouldn't expect the number of tasks in a certain day, and another is that there was supposed to be a given count of total tasks so even if the task types are random, it never goes more or less than the given count. I could've probably implemented all of these but as I was finalizing the project I was way too pressured to re-adjust some aspects. But yeah, that sums up what the game was supposed to be. :D