I agree that the difficulty curve of the game was too easy and I didn't place enough information in the tutorial on how the gameplay exactly works. The final concept that I wanted for the game was that its difficulty is progressive, that is why there are seven days, there were also supposed to be mechanics like automatically decrementing the time when the player doesn't move or do a task within given seconds. For the list of tasks, I had an initial idea that tasks randomly pop into the To-do so the player wouldn't expect the number of tasks in a certain day, and another is that there was supposed to be a given count of total tasks so even if the task types are random, it never goes more or less than the given count. I could've probably implemented all of these but as I was finalizing the project I was way too pressured to re-adjust some aspects. But yeah, that sums up what the game was supposed to be. :D