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Meep's Feast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Experience | #12 | 3.000 | 3.000 |
Aesthetics | #13 | 3.000 | 3.000 |
Relevance to Theme | #13 | 3.000 | 3.000 |
Innovation | #13 | 3.000 | 3.000 |
Overall | #21 | 2.800 | 2.800 |
Gameplay | #33 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
interesting game Arjun and Vijetha, i was wondering why the movement gradual instead of grid based? Also how about the tile which player is standing will also get disappeared after 'x' amount of time if the player is standing constantly on the same tile, this might create more a tension based gameplay especially for those who are just standing still and waiting for the right direction to move.
Hi Akhil, with gradual movement you'll be tempted to inch towards a nearby fish leading to a fall, the effect i felt was better this way. And standing still is one of the main strategy that eventually everyone will resort to, i had plans of incentivizing the player to keep moving but due to time constraints i couldn't implement it but also your suggestion is equally effective , Thank you so much for the feedback and playing my game :).
the idea was so different . the artwork was good . you have used one second theme
Hey thank you so much for playing :)
This was a very interesting concept to the "one second" theme but it was cool, I like how the tiles instantly change to a certain direction. Good job.
Hey thank you so much for playing :)
ur welcome