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(+1)

interesting game Arjun  and Vijetha, i was wondering why the movement gradual instead of grid based? Also how about the tile which player is standing will also get disappeared after 'x' amount of time if the player is standing constantly on the same tile, this might create more a tension based gameplay especially for those who are just standing still and waiting for the right direction to move. 

(2 edits) (+1)

Hi Akhil, with gradual movement  you'll be tempted to inch towards a nearby fish leading to a fall, the effect i felt was better this way. And standing still is one of the main strategy that eventually everyone will resort to, i had plans of incentivizing the player to keep moving but due to time constraints i  couldn't implement it  but also your suggestion is equally effective , Thank you so much for the feedback and  playing my game :).