yes. initially I was planning for the thrusters to be physics objects pushing the player ship so its set up that way. the mouse being separate was going to allow some features where usually you have 2 people piloting a ship right, one controls the flying and other the shooting and the parts that we put on the tail were supposed to be auto turrets that you could switch between at any time to take over control. for example the turrets will be firing missile at a random enemy but a bigger enemy is approaching from the sides so you take over control and set that enemy as the target. de attaching the steering from the shooting would allow me to switch the shooting is what I thought. thanks for playing and kind words, I will make it better.
That makes sense. This would be much better with 2 players - a test of coordination between them, - but to achieve that would need more things to do per player, some of which you mentioned. The idea is nice, and I do get all of that isn’t possible in a jam. Good luck!
The game feels very polished, and pleasing artistic choice. The tail mechanic feels very cool too! I think the thrust/dash sometimes felt too powerful, but overall a solid game!
Comments
The concepts seems to be good to make the enemies part of our crew,
try to complete the game, it might be great to play something like this..
Also do check out our game...
Simple and polished art, movement feels just right overall good game feel
The Game Very Good!
Great thing you did you all by yourself other than music!
I like the physics implementation!
Mechanics are very smooth!
I felt only one thing not right is controls!
I think this would be very good game. if keep continue on this.
Thanks a lot! I will keep working on it! If you have any suggestions about the controls I would love to hear it.
1. Shift to accelerate.(avoid going back direction if possible, only forward/left/right acceleration)
2. Space to boost (i think boost should only be in forward direction to feel it right)
3. For tail may be right click(I am not sure about this).
other than that i guess every thing is okay.
The auto collecting bodies you mention in other person comment is good
Looks rather good. I did find the spaceship controls to be a bit hard in combination with mouse aiming, but I guess it was designed that way (?).
yes. initially I was planning for the thrusters to be physics objects pushing the player ship so its set up that way. the mouse being separate was going to allow some features where usually you have 2 people piloting a ship right, one controls the flying and other the shooting and the parts that we put on the tail were supposed to be auto turrets that you could switch between at any time to take over control. for example the turrets will be firing missile at a random enemy but a bigger enemy is approaching from the sides so you take over control and set that enemy as the target. de attaching the steering from the shooting would allow me to switch the shooting is what I thought. thanks for playing and kind words, I will make it better.
That makes sense. This would be much better with 2 players - a test of coordination between them, - but to achieve that would need more things to do per player, some of which you mentioned. The idea is nice, and I do get all of that isn’t possible in a jam. Good luck!
The game feels very polished, and pleasing artistic choice. The tail mechanic feels very cool too! I think the thrust/dash sometimes felt too powerful, but overall a solid game!