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(+1)

yes. initially I was planning for the thrusters to be physics objects pushing the player ship so its set up that way. the mouse being separate was going to allow some features where usually you have 2 people piloting a ship right, one controls the flying and other the shooting and the parts that we put on the tail were supposed to be auto turrets that you could switch between at any time to take over control. for example the turrets will be firing missile at a random  enemy but a bigger enemy is approaching from the sides so you take over control and set that enemy as the target. de attaching the steering from the shooting would allow me to switch the shooting is what I thought. thanks for playing and kind words, I will make it better.

(+1)

That makes sense. This would be much better with 2 players - a test of coordination between them, - but to achieve that would need more things to do per player, some of which you mentioned. The idea is nice, and I do get all of that isn’t possible in a jam. Good luck!