Nice job! I really enjoyed the art and the music of the game. I found the first level to be too difficult due to the weird physics. I spent around 20 minutes just trying to aim perfectly so the cubes would be pushed with enough force. For the other two levels, I thought they were fine, and I really liked that you introduced new mechanics, such as the explosions and disappearing blocks. I understand that this is a jam and you didn’t have much time, but I would recommend testing the game with a friend or someone outside the development group to see how they handle a level and gather feedback to improve the user experience. Keep making games!
It’s very much like Boom Blox for the Wii, isn’t it?
Not bad game, but I was sad I couldn’t fling the animals with my balls & mouse sensitivity is stuck way too high. The physics were kind of frustratingly luck-based, although it was pretty fun knocking down big towers and structures!
In terms of star goals, the first level seemed really hard to get 3 stars on, the second level was decent, and the third level was really easy (I did it in 2 throws), like some sort of reverse difficulty curve.
I’d like to know how you managed to apply an impulse at a point without generating ridiculous torque, since that’s something I struggled with for at least a day! I wanted to make my gravity circle apply locational force, but every time i did, the object would just spin out of control and I couldn’t figure out why. Maybe it’s easier in 3D?
Comments
Nice job! I really enjoyed the art and the music of the game. I found the first level to be too difficult due to the weird physics. I spent around 20 minutes just trying to aim perfectly so the cubes would be pushed with enough force. For the other two levels, I thought they were fine, and I really liked that you introduced new mechanics, such as the explosions and disappearing blocks. I understand that this is a jam and you didn’t have much time, but I would recommend testing the game with a friend or someone outside the development group to see how they handle a level and gather feedback to improve the user experience. Keep making games!
It’s very much like Boom Blox for the Wii, isn’t it?
Not bad game, but I was sad I couldn’t fling the animals with my balls & mouse sensitivity is stuck way too high. The physics were kind of frustratingly luck-based, although it was pretty fun knocking down big towers and structures!
In terms of star goals, the first level seemed really hard to get 3 stars on, the second level was decent, and the third level was really easy (I did it in 2 throws), like some sort of reverse difficulty curve.
I’d like to know how you managed to apply an impulse at a point without generating ridiculous torque, since that’s something I struggled with for at least a day! I wanted to make my gravity circle apply locational force, but every time i did, the object would just spin out of control and I couldn’t figure out why. Maybe it’s easier in 3D?