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Fuzion

14
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A member registered Oct 13, 2017 · View creator page →

Creator of

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I wanted the slime to be faster, but I was too focused on increasing his default speed and didn’t even think about adding a fast-forward button! That would’ve been a great idea.

Game could benefit a lot from an improved tutorial… I really don’t know how to “win”, only that I keep losing.

I actually quite like the concept and style, though! Very creative.

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It’s very much like Boom Blox for the Wii, isn’t it?

Not bad game, but I was sad I couldn’t fling the animals with my balls & mouse sensitivity is stuck way too high. The physics were kind of frustratingly luck-based, although it was pretty fun knocking down big towers and structures!

In terms of star goals, the first level seemed really hard to get 3 stars on, the second level was decent, and the third level was really easy (I did it in 2 throws), like some sort of reverse difficulty curve.

I’d like to know how you managed to apply an impulse at a point without generating ridiculous torque, since that’s something I struggled with for at least a day! I wanted to make my gravity circle apply locational force, but every time i did, the object would just spin out of control and I couldn’t figure out why. Maybe it’s easier in 3D?

That was such a fun game! It made me think of an alternate reality where Mario is a wildly successful bullet-hell franchise, and Touhou is a cult classic indie platformer series. Very enjoyable and super polished!

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phenomenal. how did you make this in just a few days for a game jam? fun game, solid code (i saw no bugs), interesting and short story. If I had made it in time to rate these games, I would’ve voted for yours.

spoiler

i think it was also very reminiscent of tkmz’s Flan Wants to Die.

I bought the game, and it said it "Comes with a Steam key", but when I click the Get Steam Key button it says there were no keys found. Can you please add more keys to Itch or send me one directly?

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Our plan was a game where you play as Mokou and complete a bunch of mundane (for Gensokyo) daily tasks represented by repeating minigames. However, as you finished the minigames, time would pass around you at an exponential rate, leading to the world coming to an end around you...

It was a neat idea that we sadly didn't have the time or people to complete.

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You should check out Hibushi Hina on SoundCloud! He did a great job for what little we have and was really fun to work with.

pain...

pretty sure my cirno fumo has demons inside

please add cirno fumo

i hate cirno and want to beat her with a hammer

neat

Quite an amazing game. I played SCP Containent Breach before this and expected this game to be very similar. While there are similarities,  I find SCP Foundation has a very different feel than CB. However, there are a couple bugs.

Bugs:

  1. When you die by SCP-939, you don't respawn.
  2. When you get killed and do respawn, your flashlight doesn't work.
  3. Every time you load your save (after quitting the game and returning), the door sprites all change back to the "dangerous" texture.
  4. If you drop something in front of something else interactable, say, SCP-914's "intake" booth, you can't pick it up again.