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Darkmore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: Does it follow the theme? | #1 | 4.500 | 4.500 |
Fun: Is it fun for you? | #1 | 4.000 | 4.000 |
Game Design: Does the mechanics all work together? | #1 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This one was fun but I could not find any iron ore. I really like the music and presentation. Could have spread more resources around to make it easier for the player to let him more time finding more resources before the current ones run out.
Thanks a lot :) Ah yes, the iron ore is a bit hidden, but the map isn't random, so failing on the first try and remembering where the vital resources are for the second attempts is part of the difficulty (at least in this demo, since the maximum playtime is maybe 10-15min).
Really cool concept. I don't know if it was intentional, but you could get trees that were in darkness without having to put light there. A bit slow, but deliberate. It was kind of hard to figure out what was and what wasn't a resource
Thanks :) Interesting, I know you can click resources in the darkness (too little time to implement a check there XD), but allocating workers shouldn't work without a valid light source around (i.e. they will get deallocated immediately with no resource gain). As for knowing what can be harvested... basically everthing that is not a barren tree is a resource :)