Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GDuath

24
Posts
3
Followers
A member registered Jul 07, 2021 · View creator page →

Creator of

Recent community posts

Thanks a lot :) Ah yes, the iron ore is a bit hidden, but the map isn't random, so failing on the first try and remembering where the vital resources are for the second attempts is part of the difficulty (at least in this demo, since the maximum playtime is maybe 10-15min).

Thanks :) Interesting, I know you can click resources in the darkness (too little time to implement a check there XD), but allocating workers shouldn't work without a valid light source around (i.e. they will get deallocated immediately with no resource gain). As for knowing what can be harvested... basically everthing that is not a barren tree is a resource :)

Wow, thanks a lot for the review, I feel really flattered :D And thanks for the feedback - the mouse sensitivity didn't seem an issue on my PC, but I admit I mostly tested with a gamepad, so you may be on to something! The time didn't allow for the implementation of a settings screen, so that is something I might actually add when the rating phase is over.

The enemies are also something that could be improved with more time, absolutely, as is the punishment for dying. I'm glad it didn't frustrate you too much - adding chackpoints might be a great solution that I could add along with the settings. Thanks again!

Thanks so much! The walls actually move a tiny random bit (I think 0-1.5°) whenever you find a diary page... I'm glad that had the intended effect and did create some unease and tension :D 

Absolutely, the enemies are only a quick draft, mostly because getting the pathfinding to work in a chunk-based infinite maze took a good portion of the development time. Linking visibility to a flashlight was actually in the first version, but turned out extremely confusing and would have taken a lot of playtesting and tweaking. Thanks for the feedback :)

That is a very valid point. I've pushed version 1.01, which now includes a photosensitivity warning right before the main menu. Thanks for pointing it out :) As for the plot - this is pretty avantgarde, so there's no real plot except for the exploration. Just google, you'll find the poem easily if you want to know the rest ;)

Can't really give a rating since my GPU had a heart attack upon opening the game :( But i'd be happy to come back and play once there's a fix for the performance.

The graphics and atmoshphere in general are very well done - 10/10 for the horror theme. But to be honest, I haven't quite figured out what the overall objective of the game is (other than fail miserably at running away :), or if there's even a way to beat it (as the other comments suggest). Still, from a visual perspective, nively done.

I would love to rate this game (the visuals seem quite nice), but I can't really move - or at least not in a sensible manner, since only about every 10th or 20th arrow key press gets detected. I'd be happy to return if there's some kind of bugfix :)

This is probably the most polished game of all submissions. Rock solid concept, well themed, great visuals, nicely embedded tutorial, challenging but not unfair... if you elaborated on the mechanics and spruced up the environment, this could very well be a sellable game. Can't do more in one week - I'm a bit envious :) 

The core concept is really solid, and I ways definitely a bit scared to look around :) And despite (or because of?) the minimal art style, the club atmosphere came across perfectly - so with the pandemic and lockdown and all that, thanks for the feeling ;D

It is definitely scary, and I do like the grungy visual style. The notes/rules hint at some cool game mechanics, but I wasn't quite able to really discover them while playing due to some buggy doors (I didn't even realize I could leavy my room because the door wouldn't open the first time I played :)

My fellow commentators have already pointed out everything I would have said, so just a quick congratulations for finishing your first jam :)

The most horrifying thing about this game is my utter lack of competence when it comes to jump & run games :) The art style is great, very sleek animations... great job for just one week. 

Throw yourself in a volcano to win? Seems legit :) I agree with the other comments, but I'd also like to commend you for making the OST and SFX yourselves, really fitting and enjoyable!

Wow, I'm impressed by the amount of worldbuilding and artistic work in such a short amount of time :) Also, great to see horror doesn't always have to be about dark rooms and monsters!

Love the 2D/3D mix! I can clearly see what the intended game concept is, and I like it despite the rough submission state :)

Best voice acting of the submissions I've tested so far, really loved it. The settings and underlying game mechanics drew me in, but like the other commentators said, I wasn't able to find much, which was a shame :) Extra points for the unique UI!

Ah the sprinting was so subtle I didn't even notice, but it does make a difference, thanks for letting me know :D 

Hedge mazes always get me, super scary, well done! Special detail: asking "Abandon your dog?" instead of just "Quit game?" actually made me change my mind twice :)

Loved the clean, textureless style! It made me feel uneasy throughout, so good job on the horror theme :) 

10/10 for the horror genre :) Some of the effects are EXTREMELY loud compared to the voiceover (which I enjoyed a lot) - definitely jump scared me! :D Maybe give some way of controlling their volumes seperately? I liked the classic concept, great work for a week's time!

10/10 for the horror theme! Couldn't finish the job because I couldn't figure out how not to die since the ghost always moves as fast as me :) Also noticed a few issues with the AI pathfinding especially around doors. Apart from that, the fact that needed items are randomized potentially makes for great replayability. Good concept overall, enjoyed my time as a ghost mover!

Loved the setting and the art style, and especially enjoyed the fact that everything is presented in rhymes. The phantoms give game a horror twist and a bit of a challenge whithout being unfair. Plus good choice of music and effects, a UI that works well, no notiveable bugs, and the surprise endings that made me play several times - really nothing to complain, great work!