What kind of mechanics are folks thinking about introducing to their games? I'm bringing in some worker placement aspects for mine.
I added a confrontation system with a D20 and remove all prompts (I hope it sill qualifies as a Carta game 馃槄) . You can find it here. https://gaet-hoth.itch.io/sovereign-slayer-solitaire
The idea of a river sounds pretty good, but not for this game because it's a storytelling horror game set in a cemetery. A single card would represent a grave, unless you have a poker hand: a pair are two lovers buried together; a full house is a family with their three children; a poker is a mausoleum... I'm still thinking about it.
Thanks for commenting! :)