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Solo RPG Voyager

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A member registered Jan 27, 2019 · View creator page →

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That is perplexing and I consider this my mistake in not knowing of scale.

Consider this errata in saying 1 square = 1 inch, though 5 inches also works.

That's a good question because I never took that into consideration.

Any size would do, since I mostly used this for virtual tabletops in mind.

There seems to be an internal server error.

Admittedly, I may have remembered this idea from a writing challenge I did 13 years ago, but a lot of the context between the challenge and this game had changed.

It's been a while since it came out (about three months or so) but I used the SRD to build another game: Open Road, this time being more about exploring and surviving a road trip rather than a computerized dungeon.

Thanks for the comment!

Thanks. At first it was going to be a simple random generator (hence the name) but as I made more tables, it ended up being more of a plot generator set in a city.

If it's not too late, I wouldn't mind seeing how Not Another City Builder is tackled.

Thanks for the comment.

Nice! Keep them comin'!

We're at the half-way mark for this Jam. How's everyone doing?

No, there isn't and I don't see this being big enough to facilitate one unless I make Solo Game Chef a monthly thing.

Think I also came off lucky by downloading GodAI onto a drive that isn't my C Drive, since it seemed to install everything to there rather than the C Drive.

I sort of have an idea for a TYOV-like mechanic where you swap out used prompts for new prompts, but the problem is that it wouldn't fit onto one page.

Solution: Possibly DLC/expansions called "Seasons".

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If it makes you feel any better, this is only my fourth time game writing for a Jam/using an SRD Template. It gets pretty easy once you get an idea going.

I wrote Bartell entirely in Google Drive. I used Canva to make the cover and I used Tabletop Simulator to playtest it all.

Yeah, I ended up going Rogue-like as well, even at one point thinking if my game is too difficult. I playtested about ten or fifteen times to make sure I could win at least once.

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Just finished my fifth playtest. Decided to go a little esoteric with this and make a sort of analog Roguelike.

Need to tweak the difficulty a bit more before I go ahead with publishing, but it's almost done.

Don't worry about it.

I would probably say #SoloGameChef2020

Okay, so the charge went away. Not sure if the bank was at fault or if it got corrected by either Paypal or Itch.io. Either way, that's good.

I had sent an email to support.

So, Itch.io wasn't accepting my card because my postal code had changed (had to re-enter the card just to change the postal code, so this is a non issue) so I decided to pay with Paypal, only to notice a double charge, one going to Itch.io and another going to Paypal. 

Yes, it does.

How is everyone doing with their projects?

Eh, I used it because I figured it was the "uses this system" icon.

Bitdefender

It's been happening to me too, though now with the added caveat of my Anti-Virus program popping up every minute or so to tell me it has quarantined a file.

A simple question. I made a purchase to a game with a pledge-like bar on top of it and I didn't check to see if my purchase made a difference.

So, does any purchase lead to the bar being increased or do you have to directly pledge on the bar?

Well, final stretch. How's everyone's projects?

I have: https://solorpgvoyages.wordpress.com/2019/05/01/a-long-war-lets-try-out-plot-arm...