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Solo RPG Voyager

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A member registered Jan 27, 2019 · View creator page →

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That's a good question. I would say you'd pass out after you land on the card, since that represents you actually making the trip there.

Detours cannot be accessed by cars in any of the 8 directions with the exception of the start and goal Jokers, so it acts more like a blockade. The exception is if you're walking, as it represents you walking through whatever that detour was. However, doing it this way costs an extra point of energy. 

That is perplexing and I consider this my mistake in not knowing of scale.

Consider this errata in saying 1 square = 1 inch, though 5 inches also works.

That's a good question because I never took that into consideration.

Any size would do, since I mostly used this for virtual tabletops in mind.

There seems to be an internal server error.

Admittedly, I may have remembered this idea from a writing challenge I did 13 years ago, but a lot of the context between the challenge and this game had changed.

It's been a while since it came out (about three months or so) but I used the SRD to build another game: Open Road, this time being more about exploring and surviving a road trip rather than a computerized dungeon.

Thanks for the comment!

Thanks. At first it was going to be a simple random generator (hence the name) but as I made more tables, it ended up being more of a plot generator set in a city.

If it's not too late, I wouldn't mind seeing how Not Another City Builder is tackled.

Thanks for the comment.

Nice! Keep them comin'!

We're at the half-way mark for this Jam. How's everyone doing?

No, there isn't and I don't see this being big enough to facilitate one unless I make Solo Game Chef a monthly thing.

Think I also came off lucky by downloading GodAI onto a drive that isn't my C Drive, since it seemed to install everything to there rather than the C Drive.

I sort of have an idea for a TYOV-like mechanic where you swap out used prompts for new prompts, but the problem is that it wouldn't fit onto one page.

Solution: Possibly DLC/expansions called "Seasons".

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If it makes you feel any better, this is only my fourth time game writing for a Jam/using an SRD Template. It gets pretty easy once you get an idea going.

I wrote Bartell entirely in Google Drive. I used Canva to make the cover and I used Tabletop Simulator to playtest it all.

Yeah, I ended up going Rogue-like as well, even at one point thinking if my game is too difficult. I playtested about ten or fifteen times to make sure I could win at least once.

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Just finished my fifth playtest. Decided to go a little esoteric with this and make a sort of analog Roguelike.

Need to tweak the difficulty a bit more before I go ahead with publishing, but it's almost done.

Don't worry about it.

I would probably say #SoloGameChef2020

Okay, so the charge went away. Not sure if the bank was at fault or if it got corrected by either Paypal or Itch.io. Either way, that's good.

I had sent an email to support.

So, Itch.io wasn't accepting my card because my postal code had changed (had to re-enter the card just to change the postal code, so this is a non issue) so I decided to pay with Paypal, only to notice a double charge, one going to Itch.io and another going to Paypal. 

Yes, it does.

How is everyone doing with their projects?

Eh, I used it because I figured it was the "uses this system" icon.

Bitdefender

It's been happening to me too, though now with the added caveat of my Anti-Virus program popping up every minute or so to tell me it has quarantined a file.

A simple question. I made a purchase to a game with a pledge-like bar on top of it and I didn't check to see if my purchase made a difference.

So, does any purchase lead to the bar being increased or do you have to directly pledge on the bar?

Well, final stretch. How's everyone's projects?

I have: https://solorpgvoyages.wordpress.com/2019/05/01/a-long-war-lets-try-out-plot-arm...