So your visuals are gorgeous, but the timing on the rock cutting minigame is too difficult to hit. It basically had me ragequit at the end, which completely ruined it for me. (Might be influenced by the fact that I'm having a really bad day) I'd say that this was a good attempt, but mechanics wise I'm not liking this.
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Azteka's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Looks | #4 | 4.250 | 4.250 |
Creativity | #5 | 3.833 | 3.833 |
Orginality | #6 | 3.583 | 3.583 |
Sound | #6 | 3.583 | 3.583 |
Overall | #6 | 3.556 | 3.556 |
Theme relevance | #8 | 3.417 | 3.417 |
Fun | #12 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really like the trees! The mini game idea is cool but apparently I'm absolutely terrible at cutting rocks. I managed to cut 5 out of 50.
I like the concept of having multiple mini games that can be played any time to make progress into the game. The graphics are really neat also, good job! However, I found the gameplay quite hard and counter intuitive (eg. there's a lot of delay between the animation being completed and the button press). Keep it up!
I couldn't quite work out the rock cutting at first, as it felt like I should be lining it up with the 'teeth' in the idol. After that it was a lot of fun, and moreish. The overall aesthetic was great (especially the trees), the music nice as well, and I like having three separate mini-games to make up the whole. I'm probably going to play it a bit more to get a better score after rating some other games, haha.
I think I came across a minor bug though. When I tried to hit 'back' while the idol was still red after dropping a slab in the tower-building portion, the idol stayed red and I couldn't do anything after that. Outside of that, it played very smoothly, including transitioning between the different mini-games.
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