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FactioneR

55
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A member registered Mar 03, 2017 · View creator page →

Creator of

Recent community posts

Thank you! I had a feeling that I won't have time to add sound so I instead polished the game as I progressed through the implementation

Some of it is made by me, some was remade to have the same number of pixels and some is used from better pixel artists than myself

I feel your pain... I would have loved to better plan my time to implement sound design :(

Not a silly suggestion at all!
I actually implemented the spawning system to take as parameter the number of waves. But I forgot to make it random xD
There are 3 rooms that don't have enemies: starting room, shop room, spike room

Thanks for the feedback!
I planned on adding different types of infusions for the staff like fire, water, ice, etc, but ran out of time

By units I mean the tardigrades. I didnt see how much each cost

Those tardigrades  are cute in those hats. Very cute idea!

I would add costs to the upgrades and units tho.

The game freezes for a second for every new particle introduced.

Also, when the blob enemy sticks to you, after dealing the initial damage, it doesn't deal any more damage. It's because of the player remaining in the Area2D of the enemy and not exiting.

Love the art style

My spells stopped working after a while and I died :(

I was able to move in between 2 rooms and farm a lot so that I can buy upgrades before continuing down through the rooms.

I like the room transition. I did something similar :D

Hitting enemies should give a bit of a visual feedback other than them stopping for a bit.

The sounds was very nice and crisp

The art style is nice.

Initially I was confused about the projectiles not showing up until I understood the concept.

Also, the fact that the game paused for a bit on every kill was confusing but At the last level it made the game really enjoyable.

Loved the game. I also made a bullet hell :D

I had to replay the final boss 3 times because after defeating it, my movement was gone but the bullets were still comming and the health was still getting affected.

I found a sweet spot right above the boss where I can shoot it without getting targeted.

Love the concept of having to place the units in a tactical manner. Too bad I can't move them after placing them.

The gameplay was enjoyable but short.

I struggled to find the play button at the start of the first level lol.

Fun game!

Controls on PC was unintuitive but got the hang of them really quick.

The concept is good and I love the old-school feel.

The first boss didn't attack at all and I got stuck in that room after beating him :(

Movement was ok but it was a bit hard to hit the enemies.

Really enjoyed the art

Thanks for the feedback! Could you be a bit more specific because I don't really understand what you mean about the delay. Thank you!

It's not a bug. It's supposed to not let you switch rooms while the block is dropping. That's why I made the idol turn red. I should probably make it more obvious.

Thank you for the feedback!!

Ah, I see. Thank good job!

I would have liked a visual indication for the speed, like a speedometer so it would be more obvious that the speed is growing. Other than that the game really reminded me of the infinite runners that were filling the google play store a few years ago. Good job guys!

There was a problem with attacking. Besides the fact that there is no animation or visual indication of the melee hitbox, the enemies would simply die even if i was not facing them or near them. All I had to do is collide with an enemy and spam the attack button, and all enemies would die.

I enjoyed the game but when I go to the shop, the background music of the room and the one of the shop overlap. Another thing I wanted to point out is that you dont need to dash to shoot faster as it already shoots faster when I move. And the options button is not functional. The graphics were really nice. Good job!

This game is adorable! Really loved the voxel models and the SFX & music were amazing. The only problem I had was that when the "sammich" got too big, i couldn't grab any ingredients. Other than that, I liked it a lot! Great job!

I was really looking forward to playing this. I like the idea and I was very close to making something like this. The adviser cost displayed is 99999999 but the real cost is 20, and I noticed that you can hire the people multiple times but nothing happens after the first time. And am I right when I say that you need to way until the end of the day to get money?

Anyway, I'd love to see this game polished because I see myself spending hours playing it. Good job! 

I like how with each stage of life you gain a new ability but i had trouble with the controls. There is different gravity for when jumping without moving and jumping while moving. Another thing was that the character didnt stop walking when I stopped pressing the button, but when the animation cycle was over, which could lead to falling off an edge. If you could fix the controls and make the game a bit longer, it would be really cool. Good job! :D

I really like the models and animations. If you made those then you should probably start selling or making more games! Good job!

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I really love low poly games and you did a good job on this one. But the info button on the menu didnt show anything for me so it was a bit confusing seeing all the bars when the game started. When I jump the model keeps turning and when I encountered the flies and they started chasing me, they started colliding with each other. Great job on the music and models!! Really creative

EDIT: I've read the game page. Bit more impressed now at the depth of details you got in this. Great Job

I had a blast with this one! Really really cool idea and mechanic you have here. If you could polish this it would be amazing! :D

Mechanic wise, loved it. I'm sorry you didnt have enough time for more polish. Only thing I didnt like was the slide the character does when you change directions or when you stop.

I'm guessing you didn't have enough time to finish and that's the reason you don't have music. I liked the art style.  In the maze part, when I walk down on a bush/wall, the character starts walking to the left despite me pressing the down arrow key.

I really like the idea of graffiting so I'd like you to continue development of this game. But you have to work on the controls. I mean I could barely fit in the corridor with the lockers and i couldn't move on the diagonals.

I like the idea. Wished there were more levels and more challenges. From my point of view, the last level was the easiest. MAKE MORE LEVELS FOR IT! :D

An amazing game. The ending, although expected, made me a bit sad. I loved the artwork and I love how much attention you paid to the details. Such as parallax backgrounds, not being able to jump as an old man, things like that make the difference between a good game and a great game. Good job!

I really enjoyed it :D. The models are amazing. I liked breaking through the saw though i found that out somewhere after level 30 haha. I would have liked a pause button. All in all, good job!

Oh man, this got very stressful very fast haha. Loved it! Great job!

Haha wow what an exploit. Will fix it in the next release. Thank you!

Okay, the problem was that it had to be ran in Admin Mode. After getting to 1020 points with full HP, i have to say it's pretty easy, but it's enjoyable. As stated by others, some gun upgrade features would have been amazing but the game is fun. Good job! :D

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When I hit "PLAY" the game crashes. Goes into a "not responding" state. I'll wait for a fix and then rate it :D

Waiting for a download link :D