A good game that certainly fits the theme. Well done. Like the others, i'd recommend polishing the controls and movement more in future, but the player animation was quite good. Getting all the art to fit the same style is also definitely something to remember too, as Wellzitu mentioned.
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BabyGrey Grows Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme relevance | #3 | 4.400 | 4.400 |
Creativity | #11 | 3.200 | 3.200 |
Looks | #13 | 2.500 | 2.500 |
Overall | #13 | 2.800 | 2.800 |
Fun | #13 | 2.100 | 2.100 |
Sound | #14 | 2.100 | 2.100 |
Orginality | #15 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
So this was a very good attempt for a game jam. It put a smile on my face (Which I needed today). My only major criticism would be to work on the mechanics a bit. They feel very floaty and unresponsive. I assume you used the physics engine for the player's movement. Perhaps this talk will be of help:
I like how with each stage of life you gain a new ability but i had trouble with the controls. There is different gravity for when jumping without moving and jumping while moving. Another thing was that the character didnt stop walking when I stopped pressing the button, but when the animation cycle was over, which could lead to falling off an edge. If you could fix the controls and make the game a bit longer, it would be really cool. Good job! :D
Thanks:) Totally agree with you entirely. I ran out of time to polish the floatyness. But the stopping immediately part I have so far not been able to figure out. I'm currently working on a test project just to get the whole movement inputs under control. I'm probably doing things as noob as possible lol.
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