A quick fix that I would suggest is adding a crosshair that the player can easily see. It's kind of difficult to know where you are aiming. The sound is decent. Visually I can clearly say that this was made by a coder, but no shame in that, just a big opportunity for improvement. I would've probably done worse with pixel art myself. The level design does need some work though. You introduce a dash mechanic but use a level that doesn't encourage the use of it. In my opinion, dash cancelling just over-complicates the game's mechanics a bit for a game jam game, but for a longer version it could have a place.
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Bacon Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #14 | 2.032 | 2.429 |
Sound | #15 | 1.793 | 2.143 |
Creativity | #17 | 1.912 | 2.286 |
Overall | #18 | 1.713 | 2.048 |
Looks | #18 | 1.554 | 1.857 |
Orginality | #18 | 1.793 | 2.143 |
Theme relevance | #19 | 1.195 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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