Dev Log - Throne of the Crystal Outlaw
Been struggling to really grasp what it is I am trying to do here. I've gone through a few iterations of ideas - One might say I'm feeling uninspired by the given verses but I think I've settled in on doing something with Psalm 27:1-2.
I can definately tell that several years of dabbling and asset acquisition has done me well.... I did a quick voicealtered-voiceover of the verse using Voice.AI that I may play in the intro... (*or scrap altogether) just trying to further inspire ideas. I found a random name generator and from a few iterations there pulled away and combined a couple of suggestions for a title (merely a working title perhaps?), "Throne of the Crystal Outlaw"
I loaded up a Unity game jam Menu template, pulled in some AI gen art and some other packaged art assets I have had on hand to put together a nice little opening menu system ... (something that I've neglected until the past the end of a project in jams past.)
Gameplay wise I might have it be Collect, Attack, Survive, and find the Endpoint in a fairly common third person action style gameloop. I may need to reassess, but I have the tools to build something like this - I don't know how well I know them - I will just need a goal and motive for the player and some tools to add in collection and combat.
Looking forward to sharing more as I progress.....