I am realizing the whole notion of 90% is half the work.... The basic environment, the primary character controller, a battlefield, the intended path of travel.... All done within the first few days - all lending itself to the vid I linked. Since then I've mostly done Quality-of-Life improvements (adding in boundary collider, creating more apparent pathways for travel, I also added a dust-storm and some other such things. I have some NPC characters roughly placed around the game and some very rudimentary quests (ones without any actually logic for completion.... and I might have to settle on that as time is ticking). I like the idea that the story will be an adaptation of 2nd Samuel 21:15-22 - The Four Philistine Giants that fall to David and his men.