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Don't Mix 'Em's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Creative game | #1 | 4.400 | 4.400 |
Best Gameplay | #2 | 3.800 | 3.800 |
Best Audio/Visual presentation | #2 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Metaphor was pretty creative, make sure to highlight that better next time. I was double-guessing the entire time if my interpretation of it was correct, luckily it was. Having the gun be an obstacle to your movement is a neat idea but it came off as an uncontrollable, annoying force than something you can tame through skill.
- This game is a good example of what I like to see from a Jam game. Arcade style high score games work so well for jams because they are short and replayable. The main issue I had with this game was how difficult I found it to control the gun ‘powerup’ which made the game so much harder to manage. I feel this could have been made clearer to the player. I think if the game had some enemies that popped up the gun would feel more useful, and you would have a trade-off between player control and gunning down enemies. Without the gun however, the player controls like a dream. While some of the games graphics don’t look amazing I can tell what’s going on and I love the little character dude. Same for the sketchey tileset. Sound design too is on point! Sound effects are crunchy which is great for an arcade game. Nothing stands out about the music but sounds nice and isn’t repetitive. I must give you so much praise for that intro though! It’s amazing and is so, so funny. Reminds me of trying to make a game with a friend when I was younger. Well done on this submission! - Flapperultra
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Comments
This game is a good example of what I like to see from a Jam game. Arcade style high score games work so well for jams because they are short and replayable. The main issue I had with this game was how difficult I found it to control the gun ‘powerup’ which made the game so much harder to manage. I feel this could have been made clearer to the player. I think if the game had some enemies that popped up the gun would feel more useful, and you would have a trade-off between player control and gunning down enemies. Without the gun however, the player controls like a dream. While some of the games graphics don’t look amazing I can tell what’s going on and I love the little character dude. Same for the sketchey tileset. Sound design too is on point! Sound effects are crunchy which is great for an arcade game. Nothing stands out about the music but sounds nice and isn’t repetitive. I must give you so much praise for that intro though! It’s amazing and is so, so funny. Reminds me of trying to make a game with a friend when I was younger. Well done on this submission!
-Flapperultra
kreative
& a lot of chaos