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Working on a Game

A topic by Loreshaper Games created Feb 20, 2022 Views: 68 Replies: 2
Viewing posts 1 to 2
Submitted

I've started work on a game for this jam, though I'm double-dipping with the InspireJam (you can see my initial pitch/status post over there).

I'm working on a sort of Wreck-It Ralph style video game metaverse adaptation of Charge.

Right now, my plan is to use talent trees to represent different games, and give characters the usual defining qualities and also an ability to use power-ups.

My initial idea for power-ups is that they are basically a saved roll. When a character spends a Momentum, they can take a die from their result pool and save it for later. This ties into character details, since they need to have a power up that can apply to them (e.g. Running Shoes lets you activate this when you use a Move action, but maybe also a Sneak or Muscle action of certain sorts), and then "hold" that die for later use by spending another Momentum. As with any other Momentum effect, you can't gain Momentum on a roll you activate a Power-Up on (though you can gain Momentum on the roll you used to charge the Power-Up).

This is powerful, but I'm targeting this game at a younger audience and having this direct interaction with a character detail could be useful both from a "here's something I can use to define my character" and a "give players a lot of immediate agency" perspective. 

Will this work well, or will it break things?

HostSubmitted

Hi!

So just to make sure I thoroughly understand the idea:

  • When a player spends 2 Momentum, they still get their +1d6
  • If the player spends another 1 Momentum, they can hold a die (that's charging your power up which is a character detail)
  • You can activate your power up for free (no momentum cost) and used a die result that was put aside.

Is that correct, or did I miss/misinterpreted anything?

Submitted

So basically the power-up is a contextual ability that lets them spend 1 Momentum to "bank" a die, and then spend 1 more Momentum to "play" that die later. They can still spend 2 Momentum to get +1d6.