Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Carrying OnView game page

Run, jump, and glide past the horrifying world of mother nature as a young vulture trying to get back to her kettle.
Submitted by game-fan-I-am — 25 minutes, 7 seconds before the deadline
Add to collection

Play game

Carrying On's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#83.6003.600
Visuals#152.9002.900
Overall#162.6332.633
Sound#171.4001.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

nice job! took me a second to get used to the controls, but i liked the glide and slam mechanic a lot! 

Developer

Thanks, I'll try making the controls more familiar/easier to get accustomed to for future games (probably with more visual and auditory feedback, along with smoother transitions).

Submitted(+1)

I don't know what this has to do with halloween or the theme but I loved playing it, solid level design and a fun core mechanic. The only thing I'd switch is add a timer in the bottom corner so I can speed run it. Great job!

Developer(+1)

Totally fair, when developing the game I thought just having a vulture would be enough to make it "horror", but my style didn't explore that at all. Thanks for trying the game :)

Submitted(+1)

A Short and sweet 'lil crash bandicoot style obstacle course with surprisingly deep movement! Once I got used to the glide, ground slam and upward dive I found myself getting into a groove. I did have a lot of trouble with the blue platforms, because it felt like you had to be tooo precise to stand on it. I was a little confused as to what the timed segments were for, as well as what the overall theme was before reading the game page description. I'd love to see more from a character with this move set! 

Developer(+1)

I'm glad that the Crash influence was noticed. I'll try making future platformer-based levels less strict with obstacles for more beginner-friendly gameplay (at least for the starting levels), and make things like theming and objectives clearer. Thanks for the feedback and for trying the game as always, Scrumbo :)

Developer

NOTE: The game start screen states that ducking is done with shift instead of with ctrl (sorry about that).