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Carrying On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #8 | 3.600 | 3.600 |
Visuals | #15 | 2.900 | 2.900 |
Overall | #16 | 2.633 | 2.633 |
Sound | #17 | 1.400 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice job! took me a second to get used to the controls, but i liked the glide and slam mechanic a lot!
Thanks, I'll try making the controls more familiar/easier to get accustomed to for future games (probably with more visual and auditory feedback, along with smoother transitions).
I don't know what this has to do with halloween or the theme but I loved playing it, solid level design and a fun core mechanic. The only thing I'd switch is add a timer in the bottom corner so I can speed run it. Great job!
Totally fair, when developing the game I thought just having a vulture would be enough to make it "horror", but my style didn't explore that at all. Thanks for trying the game :)
A Short and sweet 'lil crash bandicoot style obstacle course with surprisingly deep movement! Once I got used to the glide, ground slam and upward dive I found myself getting into a groove. I did have a lot of trouble with the blue platforms, because it felt like you had to be tooo precise to stand on it. I was a little confused as to what the timed segments were for, as well as what the overall theme was before reading the game page description. I'd love to see more from a character with this move set!
I'm glad that the Crash influence was noticed. I'll try making future platformer-based levels less strict with obstacles for more beginner-friendly gameplay (at least for the starting levels), and make things like theming and objectives clearer. Thanks for the feedback and for trying the game as always, Scrumbo :)
NOTE: The game start screen states that ducking is done with shift instead of with ctrl (sorry about that).