A Short and sweet 'lil crash bandicoot style obstacle course with surprisingly deep movement! Once I got used to the glide, ground slam and upward dive I found myself getting into a groove. I did have a lot of trouble with the blue platforms, because it felt like you had to be tooo precise to stand on it. I was a little confused as to what the timed segments were for, as well as what the overall theme was before reading the game page description. I'd love to see more from a character with this move set!
Viewing post in Carrying On jam comments
I'm glad that the Crash influence was noticed. I'll try making future platformer-based levels less strict with obstacles for more beginner-friendly gameplay (at least for the starting levels), and make things like theming and objectives clearer. Thanks for the feedback and for trying the game as always, Scrumbo :)