Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chill Jam - RacerView game page

Submission for Chill Jam
Submitted by DalyGamer
Add to collection

Play game

Chill Jam - Racer's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#452.5102.875
Playability#492.1822.500
Artistic Style#541.9642.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the Additional Theme(s) ?

The Addition Theme(s) where used!

Give a quick overview of your game, and how you worked the theme into it.
Implemented "You Don't Belong Here" theme in various ways such as:

directly as main character seems to be an outside to the car racing world
gameplay elements, creating a narrative driven game play environment in a car racing game
musical themes
and more

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The story is presented in a quite boring and unpleasant way. Would be better to make it shorter and spend more time on the gameplay itself. You can complete the race by turning around and crossing the finish line from the opposite side. It's also a bit strange that the other cars are not trying to win, they just follow you and fully ignore the environment. Anyway, nice approach.

Submitted

I liked how  the car got better and faster throughout the game though I wish turning was easier

Submitted

Hi! Just played your game though and thought to leave some comments on my experience in case you enjoy hearing your players experiences:

  • Nice subversion of expectations at the very beginning! I was so ready to start playing a race game, and then suddenly... POOF.... the race track disappears and I'm reading dialogue in someone's bedroom. I don't remember being this surprised playing a jam game before.
  • Overall, I liked the idea of combining narrative parts with the gameplay of a race game. It felt like that alternating these two different kinds of game play, neither did not get boring. If it had been just reading dialogue or just driving all the time, it might have not been as interesting to play.
  • In the story part it would have been nice if the background would have changed as the location changes. It was a bit confusing to have the bedroom background while reading about events happening at a car race
  • I really enjoyed the music in the story section.
  • At the car race, all the other cars crashed together and I was left racing alone which felt a bit weird as there was no one to compete against
  • There were no instructions for controls in the game which would have been helpful. (Maybe image or text shown at the screen before starting the race would have been nice). However I managed to figure out the controls by guessing after all the other cars had exploded.
  • The dialogue system was had some slight issues: 1) the images of the characters inhumanly tall compared to their width, 2) the image was not changed when the character player was speaking to changed, 3) the player character was called the "Player" which felt odd compared to the other characters who had names. Was there a reason why you decided that the protagonist shouldn't have a name?, 4) sometimes the speaker was "None". In that case maybe completely removing the box for the speaker name would have been reasonable.
  • The racing part of the game was quite easy, I didn't really feel like the other cars could even possibly beat me in any of the races I played. Maybe making the competition more difficult could increase the excitement a player gets from winning a match.
  • I would have liked the car to be faster to turn as now changing directions was super slow. Also, maybe all the cars could have driven faster. After all, it is supposed to be a racing game, and going fast is part of that.
  • Towards the end of the game I started to grow tired of reading long dialogue. It might have been that I was tired when playing or then you might consider making the story sections more compact.
  • However,  there were some comedically surprising moments in the story that almost made me laugh. At the end after the protagonist has won the race, Kenna is being suddenly nice which completely threw me off. But the funny part was that, that was not even the twist but you manage to make anther twist out of that first twist! That was somehow a really funny moment.

Overall, I liked the concept of combining two very different genres like racing games and stories. It was an interpretation of the theme that I wouldn't have thought of myself.

If there is something else you would like to ask from a player of your game, I'm happy to answer for a specific question you might have. Otherwise, if you happen to try our jam game at some point, please consider letting us know what you think of it. 

Submitted

Holy crap the volume is LOUD! LoL need a volume slider 100% Wasn't sure what to do when all the cars were destroyed seems like the easiest thing to do is destroy all the cars, respawn and win the race.

Developer

thanks for testing. I just gave it another run through and didnt experience any loud audio though, so ill see if it remains an issue for anyone else. But yea, we did not put in a volume slider so that would be helpful lol. Im realizing as well the GameOver component doesnt activate in the first race but it does in all of the others. Thanks for the feedback!

Submitted

Audio level felt like normal when I was playing the game. But other cards getting destroyed leading to an easy victory happened to me as well.