Art looks nice, but lack of sounds and music make it harder to absorb. SFX, even if it's generated by chiptones or from some online free resources could make a great difference! I'm not sure if the level at current state has any exit - I didn't find one. Two types of enemies is interesting, I think the level design should exclude too large areas for sections with the walking ones. The combat, sadly is non existent, but there is some concept sticking out from around the corner - the sword should swing further, the enemies could take knockback damage. Nice effort! Keep up the good work!
Great as Cabbage
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The game is quite short and straightforward, but I like it. It might be good to give more warnings to the player and sometimes rush him up a bit. The puzzles are not demanding, but funny enough. I like the graphics; they're very clear. Sometimes it was tricky to catch and connect the wire correctly - it just goes mad from time to time. Nice one, though!
The idea is funny, and I like the art style; it looks really good. It would be nice if the mouse was less stiff - maybe some small animations or basic rigid body, because now the movement feels quite wooden. The walking sound is creepy and becomes a bit annoying over time, but on the other hand, it makes sense - we are a small mouse, so for us, this sound IS annoying and creepy. Anyway, with some more adjustments, it could be a really fun experience.
The art is very nice, especially the lighting, which creates a pleasant ambiance, particularly when paired with the nice music and sound effects. However, there are a few bugs, like not dying when I fell and being able to move around the level, even behind walls. Some minor tweaks and bug fixes would make this game really great.
The game idea is nice, and the level design is pretty funny. It would be very helpful to have a counter or another indicator to let the user know about the upcoming timeout. I like the minimalistic art; it's very clean and readable. Adding some music and sound effects would enhance the experience even more. Overall, it was a real fun!
I don't feel offended; it's funny indeed. I was stuck at first because the drag and drop sometimes doesn't work very well, and I also had the key in the wrong slot (at least that's my guess). The second try worked, and I spent some time moving the items around. However, it became quite repetitive at some point. Maybe a bit shorter but more polished level design would make a difference? I also liked the music and sound effects.
The assets look really nice. However, the gameplay itself is very basic and quite boring. It would be nice to have some crystals counter. Additionally, I initially ran to the door because I thought I should open it right away. Perhaps it would be better to show the text when the user gathers all the crystals. Nice job, anyway!
I strongly recommend uploading the file at least packed in a zip or, if possible, making it work on the web. It's safer, and more players would be able to test it. Additionally, I wasn't able to run it due to some graphics issues - I had to use console and some additional settings. The game itself is funny, but it indeed requires more polish, especially with character movement. The art is crazy! It's great that you uploaded it even though the project is not at its best stage. Most importantly, you accomplished something. I would love to see what you create next time!
Very interesting approach. The rules are simple enough to understand but complicated enough to provide a challenge. The art is very pleasant, although at times, it seems like some elements don't quite fit together - which is understandable if you have two artists on the team. It would also be great to see some minor animations or visual effects like particles instead of just a red indicator. I would love to see what else you can do with this idea. I think it's worth continuing the work on this project after the game jam, and I would happily track your progress. Great job!
The game looks great, very polished. I really like the idea; however, I found it pretty hard to control the drone seamlessly, and it became quite frustrating over time. Nevertheless, the music and art make this game unique. I just can't forgive myself for killing so many poor animals...
EDIT: I get used to the controls and the game is great. Gameplay loop is super simple, yet entertaining. The only thing that I would like more is content, more animals, more upgrades, different levels with multiple lanes, different types of drones aka character classes, multiplayer (haha, yeah, I know). Great game!
I like the idea and the nice 3D art style. However, the controls are too imprecise for such a precision-centered game. Initially, it's quite unclear how to handle the gameplay (the description helps), and then it becomes quite frustrating, especially with a few blocking bugs. It would like to see more. Still, great job!
The gameplay is funny, engaging, and educational, and the theme suits it perfectly. However, I must admit that the game idea wasn't fully clear to me initially; I had to read the description. It would be nice to add some information within the gameplay itself, like the other notes. A simple 'cut off the silent letters' would suffice. Additionally, the art style fits nicely. I'm just not entirely convinced about the sound effects, but that's a minor thing. Nicely done!
Really satisfying theme utilization and very pleasant music and graphics. Unfortunately, I stumbled upon a few bugs that make it impossible to play (e.g. error after clicking on the hive, blocked movement). Additionally, there isn't much content to engage with; the gameplay feels quite empty. I understand the idea that the environment is harsh, and that's the point, to have fewer resources, etc., but it would be nice to have a bit more satisfying development curve. Anyway, a nice start for a promising game.
Interesting story idea. I didn't make so far at this game because controls are too hard for me. Level at the beginning requires a lot of precision and mixing diagonal directions with horizontal and vertical WSAD makes the movement unsatisfying. Thanks for the tip at the beginning! Nice effect of getting into the mirror world.
I like the idea that the character is walking automatically and the player can only react to the situation. Sadly, the implementation of the idea is rather awkward. I like the art and minimalist but still good-looking animations. Also, the music builds a nice tension, but the switch between walk and ran should be gradual - especially if you leave the running to be controllable by the player. Nice effort!
Quite an unobvious idea. The puzzles, on one hand, are tricky and original, but on the other hand, they're not entirely based on logic; rather, they rely more on 'out of bounds' thinking. This might be the goal, but to be honest, even when I figured it out, it wasn't satisfying; it was more weird. Probably, some people would love it while others might just get frustrated and search for the solution. Anyway, it is an interesting game. Indeed, it would be more noticeable with at least a slightly better palette and music.
Interesting concept. Game is a bit short, would be nice to add more types of enemies, maybe more weapons. Holy sword aims where the mouse is, I think that the first weapon should work similarly. Also, holy sword is a bit OP - I think it would be probably better if it stops the player movement for a fraction of a second. It was fun, but needs more polish. Keep up the good work!