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A jam submission

Limbo ChaserView game page

Surfing on Limbo's sand
Submitted by Mysda (@Darkphenixxx)
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Limbo Chaser's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#512.3463.400
Playability#581.9322.800
Theme Implementation#651.2421.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the Additional Theme(s) ?

The Addition Theme(s) where used!

Give a quick overview of your game, and how you worked the theme into it.
The game takes place in the Limbo, the first circle of hell. Maybe this ins't the right circle for you. Where do the trains go? Where you belong to?

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Comments

Submitted(+1)

I really like the main character's look, and the environment is also quite interesting. However, there isn't much gameplay; it feels empty. It would be nice to add some intriguing story at least. Nonetheless, it's a nice showcase.

Developer

Thank you! I agree, other than the train, there isn't much to do. 

A quick story was planned but animating a second NPC and adding cutscenes was out of scope sadly. 

Thats what I get for making a big world system, it takes a lot of time! 

Submitted

I love the sand textures and the color scheme, reminds me a bit of Journey. Reading the other comments now I guess I was supposed to find some kind of sand train but I didn't see anything I just rapidly tapped space and flew all over the dunes. Music was good and the speed was nice but the animations for sliding along the dunes could use some love. Maybe some sort of indicator to which general direction we should be heading towards to find the train as well.

Developer

Thank you! I tried to script it so you encounter a train right as you start to get the control in hands but I guess that wasn't really safe as people can just blast past it if they are already too fast. 

The music was supposed to guide, but I couldn't make it so that it's louder when the camera faces it so it's also not really clear. If you hear music, look arround and a train is really near. I should have added a smoke system to the train, making it simpler to spot at a distance. 

Submitted

Cool tech demo. Is the world procedurally generated?

I'll be honest, I wasn't sure if I was supposed to be looking for something but it was fun to slide around for a bit.

Developer

Thank you! 

The world is made from simplex noise textures, so I can just swap seed and make new maps yes!

The goal is to defeat a train, they keep spawning from time to time after the first encounter. With sounds it's easy to spot them as the music is only near them 

Submitted

Oh that makes more sense. I was wondering why the audio seemingly cut out but I never saw a train.