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LoveWar (Incomplete)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 5.000 | 5.000 |
Sound | #1 | 4.000 | 4.000 |
Fun | #1 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Most annoying thing about the development process
The fact that impacted me the most during the development was my lack of motivation during these days. Unfortunately, I had very little time to work on it, and my initial idea turned out to be too ambitious. However, I'm happy with what I delivered, and it was a great learning experience.
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Comments
Wow, man! This is a really good game in terms of implementing graphics and animation. I'm impressed.
This is literally the level of a good game that can be bought.
If there was still a sequel with a plot, then it would be possible to think about more. If you keep playing, there is potential here.
From what I noticed from the mechanics, I liked the shaking of the screen and the walking of the character, although sometimes I wanted to run to the shift button. I would also like the text in the dialog to be a little darker, otherwise it merges with the background.
I wish you success in development. You're going well.
Thank you so much for playing and for the feedback! I'm really glad you enjoyed the art and animations. It was the first time I tried to be a bit more ambitious and use more texturing. If my motivation returns gradually, I intend to continue with the project. The story is much longer and deeper than it appears, and there would be several other levels such as theater, question games, and party decoration, which unfortunately had to be cut in the released version. I must admit that I also missed the racing aspect, it bothered me a bit during the few tests I could do. In a final version, I will definitely add that as well. Thank you so much for the text color idea, I will take your entire comment into consideration as I continue to develop the project.
Wow the art is really great. Sad to hear you were not motivated and could not finish what you planned for the game. (totally relatable, I was also tired after work and could not put much energy on my project.) But still, surprising to see you can finish what you have now in just 2 days. Good job.
Thank you so much for playing and for the feedback! Unfortunately, this has happened with my previous project as well, but I'm really glad that the art has been well received, it motivates me a lot and helps me overcome this dark moment in development. I played your game yesterday and congratulations, you also did a great job! I'll be leaving my feedback soon.
From what I can see, the visuals are well done. I like the pixel art, particularly the character portrait's texturing and shading. I also checked the audio samples you referenced, and they seem suited to the visuals. Unfortunately, since I don't see any way to play the game, I can't rate the game on fun or any higher for the sound or visuals since I can't properly experience them and confirm how skillfully they were implemented. Based on surface evaluation alone, though, I'd say you're off to a great start!
Edit: I posted this review before you uploaded the game. Will give it a quick playthrough and revise my review when I'm done.
Thank you very much for the feedback and kind words! Unfortunately, I only had 2 days to work on the game, so it's not complete, rather more like a game tutorial. The original idea had more levels and different gameplay mechanics that, unfortunately, couldn't be implemented. I apologize for not including the download link, it's now functioning properly, thank you for letting me know! When I regain the motivation to work on projects again, I might release some updates for all the games, including this one. Your game looks very interesting as well, I'll take a look at it soon, I'm just taking a break at the moment. I sincerely appreciate your kind words, once again, thank you very much!
Okay, I played through it, and it looks great! The animation of the hearts getting destroyed was incredibly smooth, so A+ for that. As I'd guessed from the samples, the music matched the visuals just fine, but I wish there were some sound effects for the combat, such as a shooting sound for the "arrows" (idk what else to call them, but that's not an issue I'd be too concerned about) and a damage sound for when you hit the hearts. Additionally, I assume something like this is in your to-do list, but the lack of consequences to the combat is a big problem. You might consider something as simple as a health gauge (call it distraction or whatever suits your fancy) that decreases as long as the player is touched by the hearts, and if it reaches zero, there's a restart or game-over type scenario. Again, though, it looks like you're on a great path and, once you have the time and energy to put into it, it will become a very enjoyable game. Good luck!
Thank you very much for playing and for the feedback! I am extremely happy that you liked the visuals so much. It's the first time I've tried using more texturing in my artwork, and it brings me great joy to know that I was able to convey a good appearance and animations.
Regarding the combat and sound effects, unfortunately, it was due to the lack of enthusiasm that caused a shortage of time. The initial idea was to have frames on the walls, where we would throw the chalk (it seemed like an arrow, but it's actually chalk for a blackboard) and we would have to hit the calculation by changing the values, while avoiding the hearts that, if hit us, would leave us immobile in a state of love for a few seconds.
All of this would be timed because the initial idea was for this messy scenario where the hearts appear to take place in the student's head whom we are helping. That room is a school support club, so we would have to control our emotions to be able to help them in time.
With that, there would be other levels with different gameplay, such as theater, question games, and party decorations, focusing on the main storyline that was drastically changed in this released version.
Your plans sound really interesting, and I hope you're able to realize them!