My machine really can't handle such heavy stuff haha. Could you provide an alternative version in MP4?
EmperorZoldyck
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Thank you for the feedback! Haha, the character was sitting at a kind of table, but due to the perspective, it’s only visible at the end. I left it implicit that the suit being referenced was in the security room marked on the map, but it seems it was too hidden. I hope it didn’t hinder the experience too much
Haha, welcome to the Game Maker meeting. Thank you so much for the feedback! Initially, I considered reducing the amount of text, as I also felt it might interfere a bit. However, my hands were tired, and I couldn’t fully meet the scene's demands through pure art, so it was the only alternative. I hope it didn’t detract too much from the experience, and I’m glad you enjoyed the scene, thanks for your kind words!
I love themes involving space, and this one was no exception. I absolutely loved the atmosphere and the colors used in the scenery, truly beautiful!
The scene does a great job showcasing the elements that come together to create the story. The camera work and music create a harmony that immerses you in what’s happening
I really wish I could have experienced it through the executable project, but unfortunately, my machine can’t handle something so heavy (it would probably explode haha). Great work with the MP4 format!
One small suggestion I thought of that could add more impact and tension is a zoom-in on the sun moments before the explosion, showing viewers that something abnormal is happening and a catastrophe is imminent
In conclusion, a fantastic scene! I can’t help but wonder what humanity’s fate would be with scarce resources while searching for a habitable planet, no guarantees of a tomorrow (if it even exists, now that the sun is gone)
Simply marvelous aesthetics! It was quite different from what I’m used to seeing, and it was undoubtedly a strong point
The story is clear, and I believe you captured the proposed action feeling very well. I saw that there were many more elements that ended up being cut, right? I would love to see them in a future project
The sounds were really great, truly. Despite the cuts, I’d say it’s a complete scene that does its job very well
The amount of story you managed to fit in such a short time is really impressive! I really liked the interaction between the characters, the dialogues were well written
The setting also pleased me visually, the rain particles added an extra touch of life and dynamism. At one point, a song that I’ve used in a previous game of mine (Another Life) played, and it gave me a huge wave of nostalgia haha, bringing back memories from a few years ago
Considering the time constraints, you did a great job with the story. I just wish there was a slight delay at the end of the dialogues so we could better prepare for the next one, but it's nothing that takes away from the experience
I really loved the concept of the scene, it’s a very creative and tense idea. Playing chess with death, but in such a fast paced way, was a great decision both narratively and in terms of flow
The art style really appealed to me, I love black and white, and it was definitely a great visual choice for my eyes. The music fits well with the scene, along with the sound effects. Truly, a great job!
What a fantastic scene! The artwork is beautifully done and adds an tense atmosphere to the whole experience. In particular, I loved the protagonist’s expressions and movements, especially the last one before meeting his own demise
The way real time rendering was demonstrated was also very well implemented, a great job on that
The music blends perfectly with the rest of the aesthetics, elevating the experience to another level. Without a doubt, a wonderful and incredible piece of work
The way the scene is connected to a potential longer game is truly great, especially considering the context in which everything unfolds
I really liked the animations and the entire process of waiting for the protagonist. The variation in activities makes the scene feel very natural and vivid, without a doubt, excellent work!
The graphics and effects are simply amazing! I really liked the idea behind the scene, it's quite a morbid concept in a way, since, like it or not, time has the power to destroy everything
The premise is very interesting. I would have loved to see more about it, but I totally understand that time is a tricky thing (in every sense, haha)
Looks like someone else here also uses Game Maker haha. I really enjoyed your scene, it has an interesting aesthetic, and I absolutely love black and white designs (which is evident from my history of games and even my own scene).
The concept is intriguing, and I liked how things were executed. It’s true that our perception of time changes a lot when we're immersed in entertainment. I think you did a great job conveying that.
I really enjoyed the atmosphere you created, the graphics have a unique style, which I believe gives the game a solid identity.
In the beginning, it was quite challenging to figure out how to proceed. I think one of the main things missing during the gameplay was clearer guidance on our objective and what we needed to do. Perhaps a short introduction level that introduces the objective and enemies would be enough to give players a general idea of the mechanics.
The music you used fits the atmosphere perfectly, that was another element I really liked.
I also felt a bit of a lack of scene variation, but I completely understand that time constraints likely played a part (my game faced a similar issue).
Lastly, a reset button or even the screen going dark until everything resets would be a great addition to make the game flow more smoothly when you lose.
Overall, great game, nice work, and best of luck in the jam!
The introduction is really great! I loved the atmosphere, and I'm curious about what your full plans for this game would have been if there had been time to finish it.
It’s a pity it’s not completed, but if you plan on posting updates, I'd love to see what's in store.
Since it’s unfinished, I’m not entirely sure how to give constructive feedback, as I can’t fully understand the intended progression from the start of the gameplay to the end.
However, if I may, I strongly recommend that if an HTML version isn’t possible, your Windows executable be in a compressed file so we can just extract and play. Installers can be a bit of a hassle for some players, plus there’s always the chance of antivirus alerts, even if they’re false positives.
The game is incredibly cute and beautiful! The atmosphere and the artwork are very pleasant to look at, and the music really sets a great mood for playing.
Personally, I didn’t quite understand how things worked at first, whether I had to avoid the lights, avoid the humans, or keep the ghost close to the objects.
At first, I was able to modify some of the objects in the environment, but I was avoiding the humans. Then I realized that there was a small amount of a mysterious number missing, so I decided to reset the game and try using the modifications when the human characters were nearby. I thought it would scare them, but it didn’t work. In my final attempt, I used all the possible modifications and finally managed to finish the game! It was fun to see the reactions of both the humans and the ghost at the end.
What would make the game much better is an explanatory tutorial about the mechanics and also smoother movement for the ghost.
However, that didn’t stop me from enjoying your game.
Given the time constraints, it’s completely understandable how much there is to do, but I truly believe you did an excellent job with this. Congratulations on the project!
Wow, the art really turned out amazing, so beautiful! I didn’t expect to see the characters without their masks, that caught me by surprise and added a very interesting touch to the atmosphere.
The dialogue built up the tension as the game progressed, along with each character’s personality, which made the experience so engaging. Plus, the expressions really helped give each character a unique identity.
The flickering backlight and ambient sounds did a fantastic job of heightening the mystery around the players, raising questions about how they ended up there and who was running the show. It’s definitely a game with great potential for expansion, it leaves you wanting to dive deeper and deeper into the story.
For a project done in 12 hours, you all did an incredible job. The programming, in particular, showed a lot of attention to detail, especially in presenting the dialogues and positioning elements so that everything is clear and intuitive while keeping the visual clean.
I really enjoyed it, and if you ever plan to continue this, I’d love to see more of the story and maybe even some mini-games for the contestants to play.
Congrats to your team the game turned out incredible, I loved it!
Thank you so much for the feedback! I really appreciate the idea and I'm glad you had fun. I hadn’t thought about the hole, it’s something simple to implement that would really enhance the gameplay. I’ll definitely keep that in mind for the future. And it's amazing that you managed to get so far using just the dash haha
Thank you so much for the feedback Meru! I’m really glad you liked it. I’ll be testing your game soon as well
Regarding the variations, it’s a shame there wasn’t enough time to implement more features. I had some extra ideas, like the destruction of pumpkin tents or even exits that they could use to escape
As for the bug you experienced, I think it might not actually be a bug haha. Starting from the third level, there are pumpkins that have a sort of armor around them. They move more slowly than the others (maybe I implemented that subtly), and the only way to devour them is by using the dash
The atmosphere of the game is really good, very beautiful and mysterious.
I liked the little story you created, those poor, defenseless creatures… we really are a monster haha.
There’s one detail that could have been improved during the dialogues: the "ENTER" indication. The first time I saw it, I immediately thought to press the keyboard button to continue, but that’s not what happened. It wasn’t until the second time that I realized we had to place the mouse there and then click, which felt a bit counterintuitive.
Sometimes the rage mode didn't work, I saw this happen to others as well. It might be a bug with the controls, maybe a delay? I also had some difficulty jumping onto platforms. It felt like if I tried to jump too quickly after landing on one, my character couldn’t execute the action.
However, despite these issues, you managed to create a great atmosphere, it’s truly beautiful.
With some extra polish, I’m sure the game would be much more enjoyable. Congratulations on the project, and I wish you success and good luck in the jam!
The atmosphere of the game is really good, very beautiful and mysterious.
I liked the little story you created, those poor, defenseless creatures… we really are a monster haha.
There’s one detail that could have been improved during the dialogues: the "ENTER" indication. The first time I saw it, I immediately thought to press the keyboard button to continue, but that’s not what happened. It wasn’t until the second time that I realized we had to place the mouse there and then click, which felt a bit counterintuitive.
Sometimes the rage mode didn't work, I saw this happen to others as well. It might be a bug with the controls, maybe a delay? I also had some difficulty jumping onto platforms. It felt like if I tried to jump too quickly after landing on one, my character couldn’t execute the action.
However, despite these issues, you managed to create a great atmosphere, it’s truly beautiful.
With some extra polish, I’m sure the game would be much more enjoyable. Congratulations on the project, and I wish you success and good luck in the jam!
It seems that unfortunately you weren’t able to finish the game on time, right? It’s a shame because I was really interested in knowing how the story would unfold and what those bodies were doing there
Well, you created a good atmosphere, it felt sinister, and together with the music, it really evokes a sense of mystery and makes the mood quite intriguing
It would be great if a fullscreen mode without the game’s borders were possible, as it would give us better control over the player’s view since it sometimes lagged a bit here
I don’t know if you plan to continue with the project, but if you do, I wish you the best of luck in your development!
Il tuo gioco è davvero buono! Quest'atmosfera cupa si sposa perfettamente con la storia che hai creato, e abbiamo anche un buon motivo per assassinare le zucche
L'effetto quando muore è molto interessante, l'esplosione seguita da un sorriso è un tocco carino che aggiunge soddisfazione durante il gameplay
Effetto di prospettiva a un punto è semplicemente fantastico! Potresti per favore dirmi come lo hai realizzato? Mi riferisco a se hai usato qualche tecnica con sprite o se è pura programmazione, perché l'ho trovato davvero stiloso e vorrei imparare a riguardo per provarlo in futuri progetti top down
Un suggerimento che potrebbe migliorare il gameplay è far rimanere temporaneamente fermi i nemici dopo l'uso della modalità assassino, mentre il giocatore riprende la situazione, così, appena finita, dobbiamo già concentrarci nuovamente sulla uccisione senza dare loro la possibilità di reagire e adattarsi.
Mi è piaciuta molto anche la storia, è stata piuttosto sinistra e ha dato un tocco intrigante al gioco
Congratulazioni per il lavoro! Ti auguro buona fortuna per la jam!
The game is very enjoyable, I really loved its aesthetic. Personally, I’m a fan of things that evoke an older style, and this game does that wonderfully through its graphics
I didn’t quite understand the objective of the game. I believe it’s just to kill the people, right? I tried to collect the green coins, but I realized they weren’t the objective when I took damage and recovered health after picking them up (or was that a bonus for completing a goal?)
I encountered a few minor collision issues, like enemies entering the houses where I couldn’t attack, and I didn’t quite get how the right click attack works, although I assume it’s just aiming and shooting (for some reason, it never seemed to go in the right direction). But I understand that time is short, and these problems can happen.
The atmosphere turned out really well, congratulations on the project, and good luck in the jam!
It looks like someone else here also thought about killing pumpkins haha. Your game is simple and really fun, I liked the concept, although I wish there was a bit more of a storyline behind the safe area we need to protect
You did a great job implementing the main mechanic, it was functional and easy to understand
One tip I can give you is to use a circular radius parameter when generating enemies around that zone, so they spawn from the center and maintain the same distance from their spawn point to the safe area, regardless of direction. I felt that the enemies coming from above or below were closer to it.
It might also help to reduce their speed a bit to make the game easier, but as I said, you did a good job with your concept
Congratulations on your work, and I wish you the best of luck in the jam!
The concept of the game is really interesting, using monsters to defeat heroes
I really liked the variety of monsters you created, all with different designs
I spent quite a bit of time playing your game, this kind of gameplay with upgrades is truly addictive haha
However, there’s one aspect of your game that deserves some extra attention: the imbalance between our power and our opponents’. Right from the start, after getting the green creature, it’s almost guaranteed that we’ll win all the next battles quickly due to its extremely high damage
This takes away some of the adrenaline because it would be more interesting if the heroes scaled with our strength throughout the game, not necessarily equal to us, but a bit more challenging
The graphics of the game reminded me of an older style, I personally enjoyed the aesthetic
Congratulations on the project, and I wish you the best of luck in the jam!