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EmperorZoldyck

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A member registered Jul 20, 2021 · View creator page →

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I really enjoyed the atmosphere you created, the graphics have a unique style, which I believe gives the game a solid identity.


In the beginning, it was quite challenging to figure out how to proceed. I think one of the main things missing during the gameplay was clearer guidance on our objective and what we needed to do. Perhaps a short introduction level that introduces the objective and enemies would be enough to give players a general idea of the mechanics.


The music you used fits the atmosphere perfectly, that was another element I really liked.


I also felt a bit of a lack of scene variation, but I completely understand that time constraints likely played a part (my game faced a similar issue).


Lastly, a reset button or even the screen going dark until everything resets would be a great addition to make the game flow more smoothly when you lose.


Overall, great game, nice work, and best of luck in the jam!

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The introduction is really great! I loved the atmosphere, and I'm curious about what your full plans for this game would have been if there had been time to finish it.

It’s a pity it’s not completed, but if you plan on posting updates, I'd love to see what's in store.

Since it’s unfinished, I’m not entirely sure how to give constructive feedback, as I can’t fully understand the intended progression from the start of the gameplay to the end.

However, if I may, I strongly recommend that if an HTML version isn’t possible, your Windows executable be in a compressed file so we can just extract and play. Installers can be a bit of a hassle for some players, plus there’s always the chance of antivirus alerts, even if they’re false positives.

The game is incredibly cute and beautiful! The atmosphere and the artwork are very pleasant to look at, and the music really sets a great mood for playing.

Personally, I didn’t quite understand how things worked at first, whether I had to avoid the lights, avoid the humans, or keep the ghost close to the objects. 

At first, I was able to modify some of the objects in the environment, but I was avoiding the humans. Then I realized that there was a small amount of a mysterious number missing, so I decided to reset the game and try using the modifications when the human characters were nearby. I thought it would scare them, but it didn’t work. In my final attempt, I used all the possible modifications and finally managed to finish the game! It was fun to see the reactions of both the humans and the ghost at the end.

What would make the game much better is an explanatory tutorial about the mechanics and also smoother movement for the ghost. 

However, that didn’t stop me from enjoying your game.

Given the time constraints, it’s completely understandable how much there is to do, but I truly believe you did an excellent job with this. Congratulations on the project!

Hope you enjoy it! After this enemy, there’s still another type at the end. I added these subtle elements to try and bring a bit of variety to the gameplay

Wow, the art really turned out amazing, so beautiful! I didn’t expect to see the characters without their masks, that caught me by surprise and added a very interesting touch to the atmosphere.

The dialogue built up the tension as the game progressed, along with each character’s personality, which made the experience so engaging. Plus, the expressions really helped give each character a unique identity.

The flickering backlight and ambient sounds did a fantastic job of heightening the mystery around the players, raising questions about how they ended up there and who was running the show. It’s definitely a game with great potential for expansion, it leaves you wanting to dive deeper and deeper into the story.

For a project done in 12 hours, you all did an incredible job. The programming, in particular, showed a lot of attention to detail, especially in presenting the dialogues and positioning elements so that everything is clear and intuitive while keeping the visual clean.

I really enjoyed it, and if you ever plan to continue this, I’d love to see more of the story and maybe even some mini-games for the contestants to play.

Congrats to your team the game turned out incredible, I loved it!

Thank you so much for the feedback!

Thank you so much for playing and for the feedback! I’m glad you enjoyed it! I’ll make sure to test all the games as soon as I can and will leave my comment on yours too.

Thank you so much for the feedback! I’m really glad you liked it! This was my first time trying to create that kind of movement, so it’s great to hear that it worked well. Your encouragement means a lot!

Thank you so much for the feedback! I really appreciate the idea and I'm glad you had fun. I hadn’t thought about the hole, it’s something simple to implement that would really enhance the gameplay. I’ll definitely keep that in mind for the future. And it's amazing that you managed to get so far using just the dash haha

Thank you so much for the feedback Meru! I’m really glad you liked it. I’ll be testing your game soon as well

Regarding the variations, it’s a shame there wasn’t enough time to implement more features. I had some extra ideas, like the destruction of pumpkin tents or even exits that they could use to escape

As for the bug you experienced, I think it might not actually be a bug haha. Starting from the third level, there are pumpkins that have a sort of armor around them. They move more slowly than the others (maybe I implemented that subtly), and the only way to devour them is by using the dash

The atmosphere of the game is really good, very beautiful and mysterious.

I liked the little story you created, those poor, defenseless creatures… we really are a monster haha.

There’s one detail that could have been improved during the dialogues: the "ENTER" indication. The first time I saw it, I immediately thought to press the keyboard button to continue, but that’s not what happened. It wasn’t until the second time that I realized we had to place the mouse there and then click, which felt a bit counterintuitive.

Sometimes the rage mode didn't work, I saw this happen to others as well. It might be a bug with the controls, maybe a delay? I also had some difficulty jumping onto platforms. It felt like if I tried to jump too quickly after landing on one, my character couldn’t execute the action.

However, despite these issues, you managed to create a great atmosphere, it’s truly beautiful.

With some extra polish, I’m sure the game would be much more enjoyable. Congratulations on the project, and I wish you success and good luck in the jam!

The atmosphere of the game is really good, very beautiful and mysterious.

I liked the little story you created, those poor, defenseless creatures… we really are a monster haha.

There’s one detail that could have been improved during the dialogues: the "ENTER" indication. The first time I saw it, I immediately thought to press the keyboard button to continue, but that’s not what happened. It wasn’t until the second time that I realized we had to place the mouse there and then click, which felt a bit counterintuitive.

Sometimes the rage mode didn't work, I saw this happen to others as well. It might be a bug with the controls, maybe a delay? I also had some difficulty jumping onto platforms. It felt like if I tried to jump too quickly after landing on one, my character couldn’t execute the action.

However, despite these issues, you managed to create a great atmosphere, it’s truly beautiful.

With some extra polish, I’m sure the game would be much more enjoyable. Congratulations on the project, and I wish you success and good luck in the jam!

It seems that unfortunately you weren’t able to finish the game on time, right? It’s a shame because I was really interested in knowing how the story would unfold and what those bodies were doing there

Well, you created a good atmosphere, it felt sinister, and together with the music, it really evokes a sense of mystery and makes the mood quite intriguing

It would be great if a fullscreen mode without the game’s borders were possible, as it would give us better control over the player’s view since it sometimes lagged a bit here

I don’t know if you plan to continue with the project, but if you do, I wish you the best of luck in your development!

Il tuo gioco è davvero buono! Quest'atmosfera cupa si sposa perfettamente con la storia che hai creato, e abbiamo anche un buon motivo per assassinare le zucche

L'effetto quando muore è molto interessante, l'esplosione seguita da un sorriso è un tocco carino che aggiunge soddisfazione durante il gameplay

Effetto di prospettiva a un punto è semplicemente fantastico! Potresti per favore dirmi come lo hai realizzato? Mi riferisco a se hai usato qualche tecnica con sprite o se è pura programmazione, perché l'ho trovato davvero stiloso e vorrei imparare a riguardo per provarlo in futuri progetti top down

Un suggerimento che potrebbe migliorare il gameplay è far rimanere temporaneamente fermi i nemici dopo l'uso della modalità assassino, mentre il giocatore riprende la situazione, così, appena finita, dobbiamo già concentrarci nuovamente sulla uccisione senza dare loro la possibilità di reagire e adattarsi.

Mi è piaciuta molto anche la storia, è stata piuttosto sinistra e ha dato un tocco intrigante al gioco

Congratulazioni per il lavoro! Ti auguro buona fortuna per la jam!

The game is very enjoyable, I really loved its aesthetic. Personally, I’m a fan of things that evoke an older style, and this game does that wonderfully through its graphics

I didn’t quite understand the objective of the game. I believe it’s just to kill the people, right? I tried to collect the green coins, but I realized they weren’t the objective when I took damage and recovered health after picking them up (or was that a bonus for completing a goal?)

I encountered a few minor collision issues, like enemies entering the houses where I couldn’t attack, and I didn’t quite get how the right click attack works, although I assume it’s just aiming and shooting (for some reason, it never seemed to go in the right direction). But I understand that time is short, and these problems can happen.

The atmosphere turned out really well, congratulations on the project, and good luck in the jam!

I just left my feedback there, great job on the game!

It looks like someone else here also thought about killing pumpkins haha. Your game is simple and really fun, I liked the concept, although I wish there was a bit more of a storyline behind the safe area we need to protect

You did a great job implementing the main mechanic, it was functional and easy to understand

One tip I can give you is to use a circular radius parameter when generating enemies around that zone, so they spawn from the center and maintain the same distance from their spawn point to the safe area, regardless of direction. I felt that the enemies coming from above or below were closer to it.

It might also help to reduce their speed a bit to make the game easier, but as I said, you did a good job with your concept

Congratulations on your work, and I wish you the best of luck in the jam!

Definitely, I’m going to play your game right now!

The concept of the game is really interesting, using monsters to defeat heroes

I really liked the variety of monsters you created, all with different designs

I spent quite a bit of time playing your game, this kind of gameplay with upgrades is truly addictive haha

However, there’s one aspect of your game that deserves some extra attention: the imbalance between our power and our opponents’. Right from the start, after getting the green creature, it’s almost guaranteed that we’ll win all the next battles quickly due to its extremely high damage

This takes away some of the adrenaline because it would be more interesting if the heroes scaled with our strength throughout the game, not necessarily equal to us, but a bit more challenging

The graphics of the game reminded me of an older style, I personally enjoyed the aesthetic

Congratulations on the project, and I wish you the best of luck in the jam!

What great feedback! I really appreciate your words and I’m extremely happy that you liked the game. I admit that due to time, the gameplay became a bit repetitive, but I tried to add as much variation as possible, even if subtly, like the new obstacles and the three types of enemies. I wasn’t familiar with the game you mentioned, but I’ll definitely check it out, now I’m curious about it haha

Thank you for playing and for the feedback! I’m glad you had fun. Unfortunately, I couldn’t add more due to time constraints, but I had several ideas in mind

I’m extremely happy with your feedback and that you had fun! I initially planned to add more variety of objects and obstacles, but unfortunately, time was my "monster" haha. As for the black screen, I believe it’s a bug in the HTML version, but I’m not sure of the cause. I could only make a good import without that issue for Windows

Thank you very much! I’m happy you enjoyed the game

Thank you so much for the feedback! I’m glad you liked it! Your game turned out great too

It’s really interesting to see that we had similar ideas haha, even though they were applied in different ways

I really liked how we play, your pixel art is truly, truly beautiful. The fact that the souls get sad with our presence was a great touch to bring the game to life, along with the way they turn white as we get closer. I assume that’s meant to evoke fear, right?

Your escape mechanic is also quite interesting, I believe that because there aren’t many elements, the collision issues between objects were significantly reduced. Did you create it so the soul moves in the opposite direction of the player? It was my first time trying that in my game too, and I’d love to hear how other developers think about it.

Nice music and cool sound effects! I saw that you wished you could have polished the game more, it’s a shame the time was so short. It would have been interesting to see your ideas in action

Overall, it’s a really good game, congratulations on the project! I wish you the best of luck in the jam!

Without a doubt, it’s a great game! I really appreciated the entire atmosphere, it’s amazing to see something so polished in such a short time

I really liked the level progression, especially how you showed us what each element does in a simple way before fitting everything into something more complex. The progression felt satisfying

The mechanics are also quite enjoyable and easy to understand, it’s that trial and error process until we learn how to move forward

Wonderful art, and the music and sound effects fit in perfectly! Congratulations on the project, and I wish you the best of luck in the jam!

The game’s art is undoubtedly a strong point, I really liked it and the overall aesthetic of the map!

The opening scenes clearly convey the story, so even without any dialogue or anything like that, everything that happened was perfectly understandable, you did a great job with that

The way we control our allies is also quite interesting, although I felt there was a bit of a lack of feedback when hitting an enemy. There’s an indicator that shows we’ve attacked, and they turn red as their health decreases, but to enhance the combat experience and give a better feeling of actually hitting them, maybe pushing them back could make things more satisfying

During gameplay, I missed just two things: an indicator of where we should go (since I believe we can’t defeat all the enemies in the scene as there are too many) and a way to move faster

These additions would really enhance the player experience

Congratulations on your work, you truly created a great project, and I wish you the best of luck in the jam!

It's a short and fun game, and I really liked how we have to think to solve the puzzles and progress through the levels.

However, I believe a small improvement could make the game even more enjoyable. I'm referring to the ends of the levels, where we can go past the screen and have to come back to collide with the "exit." In that case, players could move on to the next level more quickly.

The way each element affects our gameplay is interesting, we don’t need much explanation to know what to do, great job on that!

Overall, it’s a fantastic game. Even though the graphics are quite simple, they made the game very enjoyable.

Congratulations on your game

It’s clear that, unfortunately, time was the biggest enemy of your game, or rather its management. But that's okay, it happens sometimes, and it’s a long journey to program something within a short timeframe.

For what you created, it’s incredible! The color contrast was pleasing to the eyes, and it has really interesting levels. I simply loved the art of the main character.

I believe there aren’t any power-ups, so the theme doesn’t quite fit, unfortunately.

But as I said, it was a great job regardless. Good luck as a developer, and congratulations on your game

I’m flattered by the feedback, thank you so much for the kind words!

The fish bug was something I really anticipated, it was my first time trying to implement a mechanic with so many collision risks. In the end, despite all the effort, the bug still occurred haha.

I should have adjusted the collision mask of the power-up or placed it further from the edges. I'll be sure to pay attention to that next time

Haha, it seems we've found quite a few people with crazy ideas! I'm really glad you enjoyed the game, thank you for the feedback.

Being compared to Undertale is truly an honor. I draw a lot of inspiration from that game when it comes to storytelling, and I always like to incorporate a story into my games

Wow, what a wonderful feedback! I truly feel honored by so many compliments! I'm really glad you enjoyed the game. I apologize for the bug, even though I anticipated something like that, I couldn't fully prevent it.

Regarding the game's cover art, I wanted to create something more eye-catching, but I was quite exhausted after the other days. However, I will strive to make something better next time

I'm extremely glad you liked so many aspects! I believe the power-ups could have been a bit weirder, the original ideas were somewhat different, but time was really tight

I'm really glad you liked it! There were some bugs in the fish area because it was my first time trying something like that. But I'll definitely work on improving it next time! I apologize for that.

The way you used the AI here is simply fantastic! I really enjoyed exploring the various options it can generate, it's always unpredictable and interesting to analyze the responses based on our input.

The music and text effects were also spectacular, and the colors created a wonderful ambiance, making the environment much friendlier and more engaging.It truly was a great palette to use.

The only issue I encountered during the game was having to restart a few times due to some bugs when sending messages, I'm not entirely sure what caused that.

Overall, it’s a great game, congratulations on it and the creativity you showcased!

First of all, I want to praise this art, it’s beautiful, magnificent, stunning, spectacular, and perfect! I truly loved the entire aesthetic of the game, it’s so charming.Along with the music, it creates an extremely pleasant and mysterious atmosphere, you did a fantastic job with that!

Regarding the art, the menu is exceptional! I really enjoyed the animation and admired it for some time before finally starting the game.

I believe the main area that needs improvement is how players are guided toward their objectives. I know this can be quite challenging, especially in a jam, but it felt really confusing about what we needed to do and how to do it.

I read some comments and noticed that many others had the same issue. The biggest tip I can offer for improvement is to start with a simple, step-by-step approach that leaves no room for the player to make mistakes.

For example, guiding the player with the first client and keeping things within a predefined limit so they don’t mess up and negatively impact the rest of the game. Once they understand how it works, then the consequences of their decisions can be entirely theirs.

Overall, it was a really enjoyable and visually rich game, congratulations on your work! 

I was feeling like a true hero, shooting in all directions and taking down hordes of enemies, but my heart couldn't take it, and I ended up having an attack haha

The game is really fun, and I loved the story you included. I've always been a fan of narratives in games, and you managed to explain everything clearly and concisely, great job!

The graphics really caught my attention since I enjoy that style. It was awesome to pick up power-ups and see what they did.

I would love to see a greater variety of enemies and challenges, it would make the game even more interesting.

The first time the platforms shifted a bit in the scenery, I jumped on them, worried they would fall (thankfully, they didn’t!).

Overall, it’s an excellent game. Congratulations on your work!

It’s impressive how much you managed to accomplish in just 10 days, congratulations on the hard work and effort!

The game turned out wonderful. I really loved the way the 2D graphics were integrated into the 3D world, it added a unique touch and charm to the game.

The sound effects and music fit perfectly as well, really great job on that!

I would have liked to see a wider variety of enemy behaviors, but I completely understand that time constraints may have played a role in that.

I had a lot of fun, once again, congratulations on the game!