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Thank you very much for playing and for the feedback! I am extremely happy that you liked the visuals so much. It's the first time I've tried using more texturing in my artwork, and it brings me great joy to know that I was able to convey a good appearance and animations. 

Regarding the combat and sound effects, unfortunately, it was due to the lack of enthusiasm that caused a shortage of time. The initial idea was to have frames on the walls, where we would throw the chalk (it seemed like an arrow, but it's actually chalk for a blackboard) and we would have to hit the calculation by changing the values, while avoiding the hearts that, if hit us, would leave us immobile in a state of love for a few seconds.

All of this would be timed because the initial idea was for this messy scenario where the hearts appear to take place in the student's head whom we are helping. That room is a school support club, so we would have to control our emotions to be able to help them in time.

With that, there would be other levels with different gameplay, such as theater, question games, and party decorations, focusing on the main storyline that was drastically changed in this released version.

Your plans sound really interesting, and I hope you're able to realize them!