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A jam submission

Climate Jam 2024 Ideation - 2NView project page

Submitted by anomeowly, Ramazir, JLGameComposer&Audio, CalvinAjk, Amoswastaken — 33 minutes, 39 seconds before the deadline
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Climate Jam 2024 Ideation - 2N's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme?#253.8003.800
Well Planned Production - Is there a clear production plan?#263.6003.600
Reasonable Scope - How reasonable is the scope for the timeline of the jam?#274.0004.000
Overall#393.5603.560
Use of Themes - how effectively or uniquely does it engage in the jam's themes?#513.4003.400
Promising Idea - How interesting is the concept? Would you want to play it?#573.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your concept engage in the jam's themes?
Each enemy represents a different form of environmental pollution, such as air, waste management, fossil fuel, and industrial processes. The gameplay mechanics, where the player collect "souls" to grow the tree symbolize efforts to restore and protect the environment.

Use of Theme / Inspiration
We incorporate the theme of climate change by personifying environmental issues into a fun game without focusing too much on the dystopian theme.

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Comments

The tower defense genre is very good at telling simple stories. The narrative serves as a good setup and the player's investment into the gameplay (not losing their progress) compels them to fight for that story. 

I'd caution you all to make sure that there's a story to tell. What do you want the player to walk away with other than "pollution is bad." I'd suggest finding powerful ways to make the player empathize. A great challenge and a losing state can go a long way.  In Kingdom Two Crowns, another tower defense game,  you grow to hate the enemy demons after you lose to them once. Find a way to make the game actionable.

I hope there are more specifics on the gameplay at the end of this prototype. It's concerning that there is no mention of your units, how to place them, and what they do.

Here are a couple of notes specific to your plans:

- Backgrounds can take a long time for artists not specialized in making them. Having different backgrounds per phase may be a lot to ask for. If your style is pixel art, consider using a program like PixaTool to speed up the process

- The "spirit of radiation" enemy concerns me. Nuclear energy is one of our cleanest energy sources. All depictions you see of nuclear energy like barrels of green goop are propaganda. If this enemy refers to something other than nuclear energy, you must make that abundantly clear. I think you should contact an environmentalist for a better idea of the problems which are causing climate change.

Submitted

I like what the different enemies represent, I'm curious to see how their attacks might reflect that.  Love the concept art, are you thinking of using pixel art for the sprites?

Submitted

I think the idea sounds fair to me, and the scope is reasonable as well. I especially like the 2D arts~ Can't wait to see your work in the next sprint!