I really like this idea! Super well thought out, and I can definitely see the vision. My one suggestion would be to consider audience knowledge that may/may not be there coming into the game (i.e., does the story make sense to someone who doesn't know anything about oil pipelines or Alaska?)
Play project
Team 2J - BURN BARREL - Sprint 1 - Ideation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Promising Idea - How interesting is the concept? Would you want to play it? | #14 | 4.400 | 4.400 |
Well Planned Production - Is there a clear production plan? | #18 | 4.000 | 4.000 |
Overall | #26 | 3.960 | 3.960 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #31 | 3.600 | 3.600 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #31 | 4.000 | 4.000 |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #33 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
See "Thematic Relevance" under Concept Doc - it shows players a different side of climate change, drives them to change their own story, and portrays climate change as a set of interconnected issues and interests as opposed to a monolith for which no one (or a nebulous "corporate entity" audiences can escape/deny complicity with)
Use of Theme / Inspiration
I find the themes incredibly compelling as a concrete way to reassess how to approach climate storytelling and better impact the audience. I was deeply inspired by my experience growing up in Fairbanks, Alaska, as well as several road trips I took growing up and the contrast between urban Alaska and urban California.
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