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Ben_Jaccaci

11
Posts
3
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2
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A member registered Nov 02, 2022 · View creator page →

Creator of

Recent community posts

wonderful game about my favorite pastime (eating children)

I'm a fan of the game's core jumping mechanic, and it is programmed super well; what I think could be rethought is the text popups on the side of the screen. When I was actively focused on the jumping, I didn't have time to read these messages.

A really fun and different take on the climate crisis, and the art style was very enjoyable. Suggestions include adding some sort of sound design, making the game a little shorter, and maybe adding a "shooting" mechanic instead of only using your mouse, as I found that it got a little repetitive after a while.

Really funny and cynical take on corporate abuse, and the level of polish and depth of narrative are both very impressive. Two issues I faced were with the aspect ratio (when I made the game full screen, the edges of the game were cut off) and with the controls (at the end of my first month, I couldn't seem to advance forward regardless of which button I pressed).

This game has a really impressive level of polish, I like the consistent art style and the fast level of play. My one suggestion would be to simplify the win/lose mechanics a little bit, or perhaps give a more in-depth tutorial. The fact that you were able to build some procedural generation is amazing.

Great, manageable concept well within scope; I'll be interested to see how you can expand on the gameplay and connect with the jam's theme as you go into production

A really fun platforming concept, a little hard to understand what's happening all of the time so I would definitely recommend some UI aspects!

I love the art style, and the gameplay seems really promising; I would love to be able to understand some of the mechanics better, so in production I'd recommend making some sort of tutorial or narrative elements.

Super clear vision, I can very much picture this game; my one suggestion would be to consider how you can engage the theme more. Light narrative aspects, even if they aren't the main focus of your game, can help players understand what you're trying to say about changing the story.

I really like this idea! Super well thought out, and I can definitely see the vision. My one suggestion would be to consider audience knowledge that may/may not be there coming into the game (i.e., does the story make sense to someone who doesn't know anything about oil pipelines or Alaska?)