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Translucent Green's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #31 | 4.000 | 4.000 |
Promising Idea - How interesting is the concept? Would you want to play it? | #43 | 3.600 | 3.600 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #45 | 3.200 | 3.200 |
Overall | #51 | 3.160 | 3.160 |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #56 | 3.000 | 3.000 |
Well Planned Production - Is there a clear production plan? | #57 | 2.000 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
Translucent Green is going to have a story that is all about overcoming the temptations and false sense of security that comes with modern day life. The main character, Kaycee, will go through a story arc where she gains knowledge of the problems / what's happening, starts to adjust her attitude / what she cares about, learns that she can make a difference, and then develops hope that things can change on a macro-scale. The gameplay will consist of the temptations that were holding Kaycee down turning into "smog monster", which spread a smoke that tries to lull Kaycee back to sleep / to her old life. Kaycee can combat this by planting trees which clear the air around them and using carbon capture "vacuum" to fight directly
Use of Theme / Inspiration
I wanted to start the story from a place that players may be able to relate to: spending time on things that don't make us happy for the purposes of distraction. When I heard "Change the Story", I wanted to tell a story that would show the transformation of someone who was dealing with the same problems of convenience at the expense of the planet. The goal, by the end of the game, is to show that there is a way out from this life of consuming while the world suffers around us, and that there is hope for large-scale change if we're willing to hold each other accountable and help each other get to that point. The combat being all about smog spreading across the screen and enemies indirectly doing damage by just spreading smog is inspired by how if we do nothing, the environment around us will become hostile and uninhabitable. The monsters / enemies in the game being manifestations of the temptations that Kaycee has dealt with is symbolic of how most things in are modern life both distract us from the things happening to the planet and contribute to the climate change that we need to fight against. I took basic inspiration from carbon removal techniques for how to fight these monsters / the smog, so the player is able to plant trees to clear an area of smog and use a carbon capture device to temporarily remove smog from a particular area.
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Comments
Not sure what this game is about but it looks interesting! Maybe you could try to make a board game and explain the mechanis?
It sounds like you have a solid concept that integrates the theme in the mechanics well! Scope and implementation seems to be a bit iffy at the moment though, the combat style is moderately clear but sounds like it would take a lot of time to implement, especially with five levels of assets and dialogue.