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Panic in the Pantanal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #10 | 4.286 | 4.286 |
Promising Idea - How interesting is the concept? Would you want to play it? | #21 | 4.286 | 4.286 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #31 | 4.000 | 4.000 |
Well Planned Production - Is there a clear production plan? | #31 | 3.571 | 3.571 |
Overall | #33 | 3.829 | 3.829 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #51 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
The game is about fire fighting in the Pantanal, and forest fires are believed to be more frequent as a result of climate change.
Use of Theme / Inspiration
The ongoing forest fires in Pantanal is a threat to the wildlife. This inspired us to make a game about fire fighting and saving animals.
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Comments
Hi. I love your concept about fighting forest fire. Forest fire is common in socal and Australia and effect a lot about our climate. I wish i can see more detailsabout your gameplay. You can do some research about how fire department in different places handle the forest fire?overall is a nice concept
I like the concept of a race against time to fight a fire, but so far the core gameplay seems a bit simple/might get repetitive. I'm curious to see how this will evolve during the next phases :)
Thank you! I agree it might get repetitive and we are considering adding some game mechanics.
Interesting take, while the theme is "change the story" it doesn't have to mean save the climate, you focus on a "small" change that won't save the climate but will save a whole forest, nice idea.
An interesting idea for the jam. Production plan looks concrete and reasonable.
This is a really cool idea for a strategy game! Will it be a level or endless system?
Thank you! There will be levels. Nothing too complex in the beginning. Of course a more realistic fire fighting sim would be fun as well.
I like the focus on a real-life problem that is linked to climate change, this will make the player recognize the issues our planet faces, and likely want to research the topic of the Pantanal. Maybe less intentional, but I think using wildlife, or animals in general, for raising awareness and promoting taking action is very smart because people tend to feel more emotional around the topic of animals suffering, so the feeling of guilt and remorse will hopefully bring the player to make a change. An important note on games based on real and current events is to make sure lots of research is done, which you may already be doing, but I wanted to note.