I think the premise of this game is very neat, and I think the designs of the enemies look cool. I think my biggest suggestion would probably be to trim the fight animations to make them feel more responsive to the controls. Right now they not only feel heavily delayed but also have a huge start up before the actual attack occurred. I think it also takes too long to beat one enemy for how many there are, I think if it took less hits for them to go down the combat would feel a lot better. Other than that, I look forward to seeing how this project progresses through the final sprint, keep up the great work!
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Daydreams of Change's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic (Art, Audio) | #31 | 3.062 | 3.750 |
Smooth, Polished & Bug Free | #36 | 2.449 | 3.000 |
Overall | #38 | 2.490 | 3.050 |
Likely to Release | #39 | 2.449 | 3.000 |
Interesting Gameplay / Fun | #40 | 2.245 | 2.750 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #43 | 2.245 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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