This is a promising prototype with a cool idea and neat character design! It just needs some of the physics bugs to be worked out going forward. If I may offer a suggestion, in Unity you can lock the axis that a rigidbody can rotate or move on to avoid certain issues such as the character's movement being offset from the intended 2D path. Keep up the great work!
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Purging Blade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic / Feel | #7 | 4.333 | 4.333 |
Promising Idea | #7 | 4.333 | 4.333 |
Overall | #12 | 3.917 | 3.917 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #16 | 3.667 | 3.667 |
Playability | #33 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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