Play game
Prototype: C.L.E.A.R. F.A.C.T.O.R.Y.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Promising Idea | #9 | 4.167 | 4.167 |
Overall | #10 | 3.958 | 3.958 |
Aesthetic / Feel | #10 | 4.167 | 4.167 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #12 | 3.833 | 3.833 |
Playability | #20 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is a very impressive start but there are some issues holding it back. I love the game menu and the way it is incorporated into the environment, but some of the text is hard to read. The cursor also doesn't lock to the center of the screen which makes it difficult. Also the performance somewhat suffers at times so you might wanna limit how detailed some of the far away things are. You also move super slow in the station area and I can't tell what you supposed to do there. Very impressive start but It needs more direction and polish.
Game looks really cool and the UI is nice! When you go to settings, some of the text at the bottom runs into the ground, and the color is hard to read for the key bindings. I also couldn't find a way out of the settings menu. For the first person gameplay, make sure to lock the cursor to the center of the screen in the code, as my mouse is still visible on screen and is able to go off screen to my other monitor. You might also want to mess with the move speed so we can move a bit faster. Looks great!