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A jam submission

The First TrialView game page

Dejavu
Submitted by Drama_Llama_1
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The First Trial's itch.io page

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Comments

Submitted (1 edit)

As is WaffleExploder, am worried I'm missing something. The game seems pretty functional, but the furthest I can get into it is a little bit into the second area. I'm not sure if there's a random element in the game or some trick to winning fights that I am missing, but I feel like I'm hitting a wall and just losing, and also don't feel comfortable providing a numeric rating where I'm at in the game--sorry about that!

The main feedback I would give is that the levels so far seem a bit mazey, and while you may have intended players to get a little lost, it can make things feel like a bit of a slog combined with the difficulty of the fights to scroll into a dead end or a monster you can't beat yet. It would probably be better to consider a less mazey layout or a way to more easily see such things coming--for example, you might zoom out on the maps a bit so players can more easily see when they're headed for a dead end, or an enemy they can't beat yet.

Submitted

Either I am really bad at this game, or this game is really hard xD.

I seem to lose to the tree enemies, no matter what I do. Perhaps I am missing something about the game? Either way, I unfortunately can't rate the game due to me not being able to get through a lot of content.

Anyways, I'll still give feedback:
-You're really thrown in to the game. Perhaps some story (doesn't have to be anything too much, just something) that will give one an idea of what the game is about, and what ones goal is.
-As mentioned, please make the game easier, or if there's something I'm missing, please tell. Something I, myself, have noticed when submitting game jam games, is that people prefer games that are easy to complete, and can be completed rateher quickly (that is if the game has an end of course).
-The different resulotion of the sprites is confusing, and doesn't really look all to appealing. Try to stick with one resulotion.
-The movement is quite jittery, I'd look into Vector3.Lerp() for smooth movement, or alternative solutions.