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Underground Operations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 2.500 | 2.500 |
Design | #6 | 2.667 | 2.667 |
Enjoyment | #6 | 2.500 | 2.500 |
Presentation | #7 | 2.833 | 2.833 |
Relevance to Theme | #7 | 1.833 | 1.833 |
Overall | #7 | 2.467 | 2.467 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
its a really nice game, its impressive you made this in just two weeks!
I can kinda see the vision here. I think with more time you might have been able to bring this around to the theme with a story or more gameplay, maybe escaping each location via tunnel? 3D games can be rough so mad respect that this was built in such a short time.
yeah absolutely there was supposed to be a underground base where you would pick map buy better gear and definitely there was supposed to be a story thanks for the compliments
An underground base sounds great! Hope you get a chance to add it post-jam. Will def return to check on the games progress :)
I am working on the game actually I am expanding the settings because now they are kinda poor but I will get right in adding more stuff we as team just have to define good goals for what we want to add (probably a lot of stuff ) so we dont over add stuff
Got a score of 11000, I assume that's about as much as you can get. Gonna be honest, this one doesn't really fit the theme, and it's not really fun either. It really is just a walking simulator that makes you press E occasionally, there is no obstacles or threats at all. One thing I can praise is the visuals though, it looks a very certain way that tickles my brain idk. Could definitely be expanded and polished further.
can agree we have chosen a too of an ambitious project that we didn't have time for we are going to update it further but yeah the game in this state kinda sucks I do agree it is not finished at all it's 10 % of what we wanted we wanted to make more maps especially bigger ones this map that is there was suppose to be a tutorial map the lock picking should have had a minigame not just mash E etc. this probably happened because it was my first 3D game so I didn't have reference scale on how long does making models textures take so it took longer then expected I thought it would take like 4 days and we didn't even have models 8 hours before the deadline and it really does not fit the theme either it would maybe have if it was finished but again the poor choice of a project plus terrible time management gives you this 1/10 of a game
All good mate, scope creep gets to all of us