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A jam submission

Only Way OutView game page

While my body may be frozen, these explosives sure move me
Submitted by Charles Partous, RiveraK — 2 hours, 4 minutes before the deadline
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Only Way Out's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.5883.588
Most Unique Game Mechanic#33.8823.882
Best Sound#42.9412.941
3 C's (Character, Controller, Camera)#53.0003.000
Best Artstyle#63.2353.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really fun concept, could easily see it made into a full game! Though I had a really hard time performing certain movements, a way to do granular course-corrections would help a lot if it was expended on. Great job!

Submitted(+2)

It was nice! I loved the level design, pretty intuitive gg

Submitted (1 edit) (+2)

Excellent work! :D

Interesting how you teach new mechanics to the player, like the bouncy floors.

Though, I wish there was jump counter, indicating how many jumps are left, because sometimes I only had a single jump, other times I had 3, and it got me confused.

Though, as a suggestion, please consider licensing the source code under a free software license.

Developer(+2)

Thanks for the feedback! Yes, the bouncy floor introduction is my personal favorite. And you are totally right about the jumps, we would've like to inform the player of how many bombs via the character model,  it will certainly be one of the first thing we update.

Submitted(+1)

The game feels great to play most of the time. The one major complaint I have is that you can't control the character once it's falling. It's a bit frustrating. Good game nonetheless.

Developer(+1)

Hi! thank you for the feedback :D

Some things to notice, you can only move using bombs. You are allowed two bombs that will launch you in a certain direction you want, while you are in the air you will have 1 bomb as you already used one to launch yourself. If you touch a  regular ground surface (not sticky,  bouncy, nor slippery), even if it is the side of a platform, it resets your bombs.

It does certainly need polishing and maybe making the movement system more intuitive to the player.

Submitted(+2)

Very nice! The level design has some great ideas to teach the player how to interact with the world. Great work!

Developer(+1)

Hi! Thank you, our game designer really put thought and effort into it :)

Submitted(+2)

It's a really cool game mechanic, but it's kind of difficult to make small movements. It would be really interesting to see the character equip different sized explosives to get finer grain control.

Developer (1 edit) (+2)

I'm glad you like the game mechanic :D

I must say, when I first tried playing, I also thought I didn't have much control, but then, I realized, this game uses physics so if you apply a force in one direction and then another in the opposite it will make you stop wherever you want!

Developer(+1)

Thanks for playing our game! :D One trick to control horizontal movement is to use a bomb in the opposite direction of your current velocity. Doing so should cancel your horizontal velocity thus allowing you to move very short distances.

Submitted(+1)

Really cool! I really liked the third level when you tell the player about the sticky wall at the beginning, great game design there! It's a bit hard to control even considering the unique movement type. I think with polish it would be even better. Gorgeous art style and cool easter egg!

Developer(+1)

Thank you for your feedback!