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GuideWalk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Unique Game Mechanic | #4 | 3.345 | 3.400 |
3 C's (Character, Controller, Camera) | #6 | 2.754 | 2.800 |
Overall | #6 | 3.017 | 3.067 |
Best Artstyle | #7 | 2.361 | 2.400 |
Best Sound | #7 | 2.164 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I couldn't get the game to run properly, the fox in the first level was so slow that I had a gameover before even reaching an intersection. So I took a look at the code, and basically what happens is that in the Traveller script you set the velocity by mulitplying xVelocity and yVelocity by Time.deltaTime. But thats only necessary when executed in an Update loop to scale the velocity with how fast the loop is running, since Time.deltaTime gives you the delta, meaning the time elapsed since last Update. You should just set it to new Vector2(xVelocity, yVelocity) here. Otherwise what happens is that if you have a fast pc, the first frame runs incredibly fast, so the animal moves incredibly slowly since the velocity gets multiplied by how long the start frame was. Hope that made sense!
Sad it couldn't run properly on my machine, but the concept looks interesting tho!
Wow. Thank you so much. I felt like there was something a bit odd about the movement, but couldn't figure it out. And thanks for the explanation, I forgot that you only have to use Time.deltaTime in the Update method. I really appreciate the help! I'll be sure to patch it in once the voting period is over.
Really looking forward to play it as you intended it!
My head hurts from trying to keep track of where everyone needs to go hahahaha! It is an interesting concept overall, good job :)
The main mechanic was interesting, the puzzle become harder with level and I have fun trying to do it as quick as possible
I'm glad to hear you had fun!
Sadly, I was not able to play your game because it doesn't support my operating system, and the tool I used to make applications compatible didn't work so well with this game. No fault of your own, it's entirely on my end.
Though, as a suggestion, please consider licensing the source code under a free software license.
Hi! I'm sorry to hear that.
The game is already open-source. You can find everything here: https://github.com/Sobhan-M/coco-jam-2021
A cool concept with surprisingly in-depth mechanics for a solo-developed game jam game. However, it is somewhat lacking in the visual and audio departments.
Thanks for the feedback! There's definitely more that could be done for the visuals and sound.
Really fun! Once you understand how it all works you can really try to get good. Nice work!
Thanks! Glad you had fun.
Pretty interesting concept. It is a bit hard to play all pieces at once, with slower speed, you could encourage the player to move the pieces at the same time while they are traveling. That is, if this was your intention. Still, really original for the game mechanic!
Thanks for the feedback! That's exactly what I was going, since I wanted to force the player to multi-task. I'll definitely try slowing things down a little.