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A jam submission

Little Cat get your meat back!View game page

A fast-paced platformer that demands everything.
Submitted by MAD_qxXp (@MAD_qxXp) — 1 day, 5 hours before the deadline
Rated by 5 people so far
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Little Cat get your meat back!'s itch.io page

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How does the game fit into the theme?
A runner where you always move in one direction (autoscroll)

What premade assets did you use if any?
All sprites and assets where created during the jam

What are the Discord usernames of everyone on your team?
MAD_qxXp

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Submitted

Cute Game! I love cats and I struggled a bit but that's because I suck lol

Developer

Attention!: While playing my game I noticed a bug! If you restart a level by pressing pause and the restart button a variable doesn't reset to it's default value - that means... if you die (for example in level 2) and press restart, then you play through the first level and after that you spawn in level 3. Thats because my level value isnt resetting. Keep that in mind while playing my game. If you want to restart I recommend pressing Quit and start over from the main menu. The intro is skippable so it shouldn't take too much time to restart.

Submitted

The cat artwork is great! 

Developer

Thanks appreciate it :)

Submitted

As a cat enjoyer, I am obligated to play this game. I really like the various types of obstacles, but I feel there were too many controls to try and memorize. I love the cat sprite (especially the back pose). If the controls were introduced slower I think this would make for a much better game, but overall I think it is great

Developer

Hey, thanks for playing! Yes, I know exactly what you mean. That was also my concern regarding the difficulty. At first, I planned to design the levels so that each mechanic would have its own level, eventually combining them all at the end of the game. However, due to my time management and the fact that the art style, along with the many different mechanics, took too much time, I decided to create a very slow (replayable) tutorial instead. But I totally agree with you— in a final product, I would approach it differently. Thanks a lot for your feedback!