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Hey, thanks for playing! Yes, I know exactly what you mean. That was also my concern regarding the difficulty. At first, I planned to design the levels so that each mechanic would have its own level, eventually combining them all at the end of the game. However, due to my time management and the fact that the art style, along with the many different mechanics, took too much time, I decided to create a very slow (replayable) tutorial instead. But I totally agree with you— in a final product, I would approach it differently. Thanks a lot for your feedback!