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Replica Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment | #1 | 4.000 | 4.000 |
Graphics | #6 | 3.500 | 3.500 |
Sound Design | #7 | 2.500 | 2.500 |
Overall | #7 | 3.333 | 3.333 |
How well the Theme is implemented | #7 | 3.500 | 3.500 |
Fun | #7 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Engine and Codebase did you use?
Unity and C#
Did you make the art? What Program/Source did you use?
I made all the art myself using Krita.
Did you make the SFX/Music? What Program/Source did you use?
I didn't have time to make SFX or music, but the excellent voice acting was all me.
Did you recive any help from other Participants/People? If so, why?
Nothing beyond a couple lines of code contributed by my friends.
If you used any Third-Party content in your submission, please link the source here. (as well in the submission page)
I got the font from https://www.dafont.com/acadian-runes.font
Other Notes?
I want to win please thank you.
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Comments
I see the reference with the "Medic" with TF2. Haha ilove it!
What bothers me is the time for the enemies to spawn. And i find a way to make double hit in the enemies by pressing both right and left arrow keys very fast. Haha! Good Voice acting though!
Thanks! I'm also bothered by how slow enemies spawn, but I didn't notice in time.
I loved the voice acting! Genuinely, you're really good at it. That said, something to think about would be accessibility - adding subtitles (or the option to have them) would go a long way towards helping with that.
I agree that subtitles would be a good addition. Although honestly, half of the reason I chose to voice act was because I didn't think I could get text working in time haha.
This is a nice, simple game with amazing voice acting! You shouldn't be afraid to overdo the enemies, as at low levels you only need to kill one or two to be better for next time, I found myself spending most of my time waiting for enemies to kill late game.
Thank you! I did notice that progression was a bit slow and I'm going to readjust the spawn rates.